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Four Video Game Stocks to Buy Amid High Inflation, War and Recession

Four video game stocks to buy despite high inflation, war and risk of recession offer investors ways to pursue potent potential profits. The four video…

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Four video game stocks to buy despite high inflation, war and risk of recession offer investors ways to pursue potent potential profits.

The four video game stocks to buy have unique characteristics and advantages that should allow them to prosper even though demand is expected to drop industry wide. With the Fed already having raised interest rates 0.75% in June, July and mid-September in an attempt to rein in a rise in the Consumer Price Index of 8.3% during the last 12 months, BofA Global Research is forecasting a 2023 recession scenario of video game sales falling 4-6%.

BofA Global Research wrote in a recent research note that it prefers personal computer (PC) and console video game exposure than mobile-oriented investments. Key advantages for the favored PC category in a recession stem from monetization of hardcore games, primary entertainment, immersive and social game playing, while facing lower user acquisition risks than mobile competitors, BofA wrote.

Four Video Game Stocks to Buy Aided by Loyal Users

“Interactive entertainment, including video games, are inexpensive and a form of entertainment that consumers are likely to continue using in a declining economy as they reduce spending in other areas,” said Bob Carlson, a pension fund chairman who also leads the Retirement Watch investment newsletter. “But not all video game companies will do well. The company must continue offering innovative, new and compelling content that engages players.”

Bob Carlson, head of the Retirement Watch newsletter, meets with Paul Dykewicz.

Electronic Arts (NASDAQ: EA), a video game company headquartered in Redwood City, California, is a good choice for investors because more than half of its revenue comes from sport-related games, Carlson counseled. The company has a strong customer base, and its revenues and earnings likely will be consistent regardless of what is happening in the economy, he added.

The company also is the “top pick” in a recession among video game stocks covered by BofA Global Research. The investment firm set a price objective on the stock of Electronic Arts at $155 a share and described the company’s franchises as the “consumer staples” of the video game industry due to their hardcore gamer communities and dominant brands.

The top titles offered by Electronic Arts include FIFA, Apex Legends, Madden NFL, F1, PGA Tour, Battlefield Mobile and others that should be resistant to a recession as gamers are more likely to pull back on obscure, new-to-market titles than their longtime favorites, BofA wrote. Mix shift into Live Services (estimated at 75% of fiscal year 2024 sales) and lower exposure to Casual mobile (11% of fiscal year 2024 sales) also strengthen the case for the company as BofA’s top pick among video game stocks in a recession.

Chart Courtesy of www.stockcharts.com

Value investors may like that Electronic Arts currently trades below BofA’s index of 18 PC/Console game publishers on a price-to-earnings (P/E) basis. Risks to the stock include a loss of key personnel, deterioration of gamer budgets in a return-to-work environment, rising personnel costs that are not offset by price increases and production delays, wrote Omar Dessouky, CFA, BofA’s video game research analyst.

Skousen has Recommended EA Profitably in the Past

Mark Skousen, leader of the Forecasts & Strategies investment newsletter, recommended Electronic Arts profitably during 2021 in his TNT Trader service. He also turned a profit in video game company Zynga in 2020 for subscribers of his monthly newsletter.

Skousen currently is not invested in any video game stops but part of the reason is due to the continued Fed interest rate hikes that are slowing the economy. Plus, the money supply has shrunk from growth of 40% in 2020-21 to under 6% in 2022.

Mark Skousen, a descendant of Ben Franklin, meets with Paul Dykewicz.

AppLovin Leaps into Four Video Game Stocks to Buy

Another of the four video game stocks to buy is AppLovin (NASDAQ: APP), a mobile technology company in Palo Alto, California. BofA Global Research gave AppLovin a $43 a share price objective, with the company’s software segment assigned a value of $41 a share and its gaming segment, including both in-game advertising and in-game consumer spending, equaling $2 a share.

The stock’s chance to outperform expectations would be aided by a new dovish U.S. central bank monetary policy and regulation that would reduce Apple’s (NASDAQ: AAPL) or Google’s (NASDAQ: GOOGL) control over their own mobile ecosystems, BofA wrote. Risks to attaining BofA’s projected price objective for APP include a recession and a tightening of financial conditions brought about by the Fed.

The investment firm also wrote that mobile platform policies of Google and Apple would debase broker ad networks’ value proposition. Plus, a “major resurgence” of Facebook, owned by Meta Platforms Inc. (NASDAQ: META) on iOS would also negatively affect AppLovin’s stock, BofA wrote.

Chart Courtesy of www.stockcharts.com

Why AppLovin Appears Among Four Video Game Stocks to Buy

“Although mobile gaming is our least favorite video game vertical in a recession, we view Mobile Ad Networks as relatively advantaged in the overall mobile ecosystem due to their superior market position and pricing power, BoA wrote. “In the case of AppLovin, we see a few mitigants that could lessen the impact of a recession.”

Those reasons include:

  • Some pricing power could offset declines in ad volumes
  • Spread-taking business model and enterprise-driven spending
  • Ramp-up of new business lines and rationalization of casual gaming business could counter recession-induced revenue declines

The Mobile Ad Network industry has consolidated to roughly 13 channels, resulting in stronger pricing power among ad networks over app marketers because of lower intensity of competition, according to BofA. Moreover, as advertisers do not have direct visibility into ad inventories and the target end users, the pricing of traffic is rather “opaque” in mobile advertising, leaving room for ad networks to somewhat manage their profit margins, BofA added.

Robolox Rates Among Four Video Game Stocks to Buy

Robolox (NASDAQ: RBLX), a video game developer in San Mateo, California, received a buy rating and a $54 price objective from BofA Global Research. The company is poised to benefit from secular growth catalysts that should counter a recession, the investment firm wrote.

The company offers innovative technology, such as real-time facial animation, and new business lines that feature immersive advertising. The spending habits of its core U.S. and Canadian customers in the age 9-12 cohort should show resilience in an economic downturn, if past recession-period data provides any guide, BofA wrote.

Robolox’s increasingly important social function, similar to META and TikTok, also differentiates it from video games and makes it compelling for some players, BofA reported. Risks to achieve BofA’s price target may arise from not developing high production value content to appeal to a broader demographic, and an inability to continually improve the developer value proposition and stagnating the developer base.

Chart Courtesy of www.stockcharts.com

Catering to Kids Pays for One of the Four Video Game Stocks to Buy

Robolox’s platform over indexes on younger users, with children under the age of 13 making up roughly 50% of its daily active users. The company’s skew toward younger players could make it more recession-resistant for several key reasons, BofA wrote.

First, younger gamers are on average more devoted and spend much more time playing games than their adult counterparts. Second, entertainment spending for children tends to outperform other discretionary categories in a recession. Research by Newzoo found that Gen Z and Millennial gamers spend an average of about seven hours a week playing video games, 50% more than Gen X and almost triple the play time of Baby Boomers. Third, parents are more willing to pull back on spending for themselves rather than their children.

Expect younger video gamers to be more likely to prioritize their hobby over other leisure activities when their budget falls, BofA wrote. With doting parents preferring to sacrifice personal pleasures to spare their kids, children’s entertainment spending should not fall significantly in a recession.

Euromonitor found a secular trend of substitution of traditional toys by video games, as average gaming spent per household grew from $31 in 2007 to $81 in 2021, while household toy spending stayed largely flat. As video games increasingly have become the primary means of entertainment for Gen Z and Gen Alpha, BofA wrote that spending on such entertainment among RBLX’s core US/CAN 9-12 cohort should remain relatively resilient in a recession, if history is a guide.

Take-Two Seizes Spot With Four Video Game Stocks to Buy

Take-Two Interactive Software Inc. (NASDAQ: TTWO) is a New York-based video game holding company that earned a $130 price objective from BoA. The company boasts “world-renown titles” such as Grand Theft Auto, NBA 2K and Red Dead Redemption.

In addition, Take-Two Interactive’s PC/console franchise is among the best in the industry, BofA wrote in a recent research note. Yet, underperformance of the mobile segment could lead to downside surprises in a recession, with the success of Zynga integration an added unknown. A largely undisclosed slate ramped into a 2023 recession and a potential delay in GTA VI release contribute to an uncertain outlook that caused the investment firm to rank it neutral.

However, investors willing to take the long view may like potential catalysts for the stock. They include an announcement about Grand Theft Auto VI sooner than later, a potential acquisition by a strategic buyer and better-than-expected performance of mobile games acquired through its Zynga transaction. But risks include a severe recession causing reduced consumer expenditures on TTWO’s games, delays in game development of a major title, such as GTA 6, and continued underperformance of mobile games.

Chart Courtesy of www.stockcharts.com

Connell Calls Take-Two Interactive a ‘Forward-looking Pick’

For investors willing to speculate on Take-Two Interactive with its share price down, it could turn produce a reasonable return, if given time, due to its roughly two dozen significant games in development that are scheduled for release between now and fiscal 2025, Carlson said. A few “big hits” in the group or a number of solid products could produce a “boost” to the company’s revenue and earnings, he added.

Another fan of Take-Two Interactive at its reduced current valuation is Michelle Connell, of Dallas-based Portia Capital Management, who called it a “a forward-looking pick.”

Michelle Connell, CEO, Dallas-based Portia Capital Management

Take-Two Interactive’s share price has been “weak” since the company announced plans in January to buy Zyngna in a $13 billion acquisition of a mobile gaming leader, Connell said. The stock is down about 38% so far this year, compared to close to 30% for NASDAQ.

“Potential cost synergies from the acquisition are estimated to be $100 million,” Connell counseled. But the savings still need to be realized.

The video game sector is frequently viewed as a defensive investment play during recessions or periods of economic uncertainty. Connell continued. A $60 investment for a video game can go a long way in providing entertainment over many days, she added.

Concerns about the stock grew when the company missed revenue estimates during the past quarter but there is much to look forward to in the future, Connell opined. Since June 30, 2022, TTWO has had its 12-month sales estimates increased the most of any company within the S&P 500 — a boost of 66%, she added.

Its 12-month earnings per share estimates have risen 10%, Connell continued. The stock’s average price estimate is $160, up 50% from current levels, she added.

Canada Plans to Remove COVID-19 Entry Restrictions

COVID-19 cases and deaths affect supply and demand for video game products. Smart investors monitor COVID-19 outbreaks and lockdowns that can cause supply chain problems.

Canada announced on Sept. 26 that it would remove all remaining Covid-19 entry restrictions, such as testing, quarantine and isolation requirements. That could improve trade and tourism between that country and the United States, among others.

Resistance to China’s strict zero-tolerance COVID policy surfaced this week as a rare protest occurred in its technology hub of Shenzhen, social media video showed. The dissent came after government officials ordered a sudden lockdown due to 10 new infections on Sept. 27 in the city of more than 18 million people. Nonetheless, officials told residents in three districts there to stay home.

China has locked down more than 70 cities fully or partially to preserve its zero-tolerance policy of COVID. The danger not only is COVID, but 27 people were killed and 20 more were injured when a quarantine bus overturned on a mountain road Sunday night, Sept. 20.

U.S. COVID-19 deaths appear on the verge of falling short of totaling 3,000 for the first time in the past nine weeks with the latest count at 1,056,789, as of Sept. 27, according to Johns Hopkins University. Cases in the United States climbed to 96,116,204. America remains the nation with the most COVID-19 deaths and cases.

Worldwide COVID-19 deaths in the last week slid to less than 9,000, down from 11,000 or more in the prior two months. The number of deaths totaled 6,538,312, as of Sept. 27, according to Johns Hopkins. Global COVID-19 cases reached 615,555,422.

Roughly 79.5% of the U.S. population, or 263,812,108, have received at least one dose of a COVID-19 vaccine, as of Sept. 27, the CDC reported. Fully vaccinated people total 224,980,931, or 67.8%, of the U.S. population, according to the CDC. The United States also has given at least one COVID-19 booster vaccine to 109.6 million people.

The four video game stocks to buy appear eye-catching amid the market’s pullback. Despite high inflation, Russia’s continuing war in Ukraine and recession risk after 0.75% rate hikes by the Fed in June, July and Sept. 21, the four video game stocks to buy could show resilience with loyal customers during tough times.

Paul Dykewicz, www.pauldykewicz.com, is an accomplished, award-winning journalist who has written for Dow Jones, the Wall Street JournalInvestor’s Business DailyUSA Today, the Journal of Commerce, Seeking Alpha, Guru Focus and other publications and websites. Paul, who can be followed on Twitter @PaulDykewicz, is the editor of StockInvestor.com and DividendInvestor.com, a writer for both websites and a columnist. He further is editorial director of Eagle Financial Publications in Washington, D.C., where he edits monthly investment newsletters, time-sensitive trading alerts, free e-letters and other investment reports. Paul previously served as business editor of Baltimore’s Daily Record newspaper. Paul also is the author of an inspirational book, “Holy Smokes! Golden Guidance from Notre Dame’s Championship Chaplain,” with a foreword by former national championship-winning football coach Lou Holtz. The book is great as a gift and is endorsed by Joe Montana, Joe Theismann, Ara Parseghian, “Rocket” Ismail, Reggie Brooks, Dick Vitale and many othersCall 202-677-4457 for multiple-book pricing.

 

The post Four Video Game Stocks to Buy Amid High Inflation, War and Recession appeared first on Stock Investor.

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First-ever social responsibility report of Chinese enterprises in Saudi Arabia incorporates BGI Genomics projects

On December 1, 2022, the Social Responsibility Report of Chinese Companies in Saudi Arabia was officially launched, which is the first such report released…

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On December 1, 2022, the Social Responsibility Report of Chinese Companies in Saudi Arabia was officially launched, which is the first such report released by the Contact Office of Chinese Companies in Saudi Arabia. BGI Genomics projects in the Kingdom have been incorporated into this report.

Credit: BGI Genomics

On December 1, 2022, the Social Responsibility Report of Chinese Companies in Saudi Arabia was officially launched, which is the first such report released by the Contact Office of Chinese Companies in Saudi Arabia. BGI Genomics projects in the Kingdom have been incorporated into this report.

This event was attended by around 150 representatives of Chinese and Saudi enterprises, Saudi government officials, experts in the field of sustainable development, CCTV, Xinhua News Agency, Saudi Press Agency, Arab News and other media professionals. This Report presents the key projects and best practices of Chinese enterprises to fulfil their social and environmental responsibilities while advancing the Kingdom’s industry development.

Chen Weiqing, the Chinese ambassador to Saudi Arabia, said in his video speech that the Report highlighted Chinese enterprises’ best practices in serving the local community, safe production, green and low-carbon development and promoting local employment. The release of the Report helps Chinese enterprises in the Kingdom to strengthen communication with the local community, laying a stronger foundation for future collaboration.

Epidemic control and accelerating post-COVID 19 recovery

BGI Genomics has been fulfilling its corporate social responsibilities and worked with the Saudi people to fight the COVID-19 epidemic.

In March 2020, Saudi Arabia was hit by the pandemic. The Saudi government decided to adopt BGI Genomics’ Huo-Yan laboratory solution in April 2020. At the forefront of the fight against the epidemic, the company has built six laboratories in Riyadh, Makkah, Madinah, Dammam and Asir within two months, with a total area of nearly 5,000 square meters and a maximum daily testing throughput of 50,000 samples.

By the end of December 2021, BGI Genomics had sent 14 groups of experts, engineers and laboratory technicians to Saudi Arabia, amounting to over 700 people, and tested more than 16 million virus samples, accounting for more than half of the tests conducted during this period. The company has successfully trained over 400 qualified Saudi technicians, and all laboratories have been transferred to local authorities for the operation.

In the post-epidemic era, the Huo-Yan laboratories can continue to make positive contributions to public health, working with local medical institutions and the public health system to make breakthroughs in areas such as reproductive health, tumour prevention and control, and prevention.

Enhancing genomic technology localization and testing capabilities

In July 2022, BGI Almanahil and Tibbiyah Holdings, a wholly owned subsidiary of the Saudi Faisaliah Group, announced a joint venture (JV) to establish an integrated, trans-omics medical testing company specializing in genetic testing.

This JV company will help improve Saudi Arabia’s local clinical and public health testing and manufacturing capabilities, promote the localization of strategic products that have long been imported, contribute to the implementation and realization of the Kingdom’s Vision 2030 roadmap, and significantly enhance local capacity for third-party medical testing services as well as local production of critical medical supplies.

BGI Genomics attaches great importance to fulfilling its corporate social responsibility and has released its social responsibility report for four consecutive years since 2017. Since its establishment, the company has always been guided by the goal of enhancing health outcomes for all, relying on its autonomous multi-omics platform to accelerate technological innovation, promote reproductive health, strengthen tumour prevention and control, and accurately cure infections, and is committed to becoming a global leader in precision medicine and covering the entire public health industry chain.

The company will continue to work together with all stakeholders to contribute to the Kingdom’s Vision 2030 and the Belt and Road Initiative and looks forward to growing with our partners.

 

About BGI Genomics

BGI Genomics, headquartered in Shenzhen China, is the world’s leading integrated solutions provider of precision medicine. Our services cover over 100 countries and regions, involving more than 2,300 medical institutions. In July 2017, as a subsidiary of BGI Group, BGI Genomics (300676.SZ) was officially listed on the Shenzhen Stock Exchange.

 


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Alcohol deaths in the UK rose to record level in 2021

Nearly 10,000 people died from alcohol in 2021.

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Deaths from alcohol in the UK have risen to their highest level since records began in 2001, according to the latest data from the Office for National Statistics (ONS). In 2021, 9,641 people (14.8 per 100,000) died as a result of alcohol: a rise of 7.4% from 2020.

The leading cause of alcohol-specific deaths (deaths caused by diseases known to be a direct consequence of alcohol) continues to be liver disease. More than three-quarters (78%) of all alcohol deaths in 2021 were attributed to this cause. The remainder of the deaths were due to “mental and behavioural disorders because of the use of alcohol” and “accidental poisoning by, and exposure to, alcohol”.

Although there is no such thing as a safe level of drinking, and many people would feel the health benefits of reducing consumption, most of the risks of developing health problems and dying are skewed towards those who drink the most.

Between 2012 and 2019 alcohol-specific deaths remained relatively stable. It is no coincidence that deaths rose sharply during the first two years of the pandemic: those that were already drinking at harmful levels increased their consumption further during this period. Although liver disease can take years to develop, this process is accelerated when those drinking at harmful levels increase their consumption further.

Other statistics show that unplanned alcohol-related hospital admissions decreased during this period, which may have meant missed opportunities to provide help for those people experiencing problems with alcohol.

Looking beyond the headline figures, there are important differences in various groups within the population. Alcohol-specific deaths were not spread equally. For example, men were twice as likely to die as women. In 2021, 20.1 men per 100,000 died compared with 9.9 women.

Where you live in the UK matters, too, as deaths in Scotland are the highest, followed by Northern Ireland, Wales then and England – although the gap between the nations seems to be narrowing.

In England, deaths are highest in the north-east of England (20.4 per 100,000), which is twice as high as those in London (10.2 per 100,000). Although rates have increased in all regions; for example, there was a rise of 38% in south-west England from 2019 to 2021. This reflects what is already known about the relationship between deprivation and harm from alcohol. There is a two to fivefold higher risk of dying among lower-income groups compared with those from the higher-income groups.

Reflecting the growing trend of young people drinking less than older age groups, it is those aged 50 to 64 that account for most deaths due to liver disease. In 2021, for example, 39 people aged 25 to 29 died from alcohol-related liver disease, compared with 1,326 of those aged 50 to 59. This is related to a greater number of years of drinking but is also a general reflection that when older adults were younger, they tended to drink more than younger people do now.

Numbers of alcohol-specific deaths, by five-year age group and individual cause. Office for National Statistics – Alcohol-specific deaths in the UK: registered in 2021, National Records of Scotland and the Northern Ireland Statistics and Research Agency

Addressing harms

So what can be done to begin to address alcohol harms? It has been estimated that almost a quarter of drinkers in the UK drink above the recommended low-risk drinking guidelines. So this is a health and social issue that requires a national response. Low-impact initiatives, such as education and awareness raising, may not be enough.

The costs of alcohol to society are significant. A recent review estimated this to be £27 billion annually, with only half of this offset by tax revenue on alcohol products.

Timely access to specialist treatment can help to reduce the health risks associated with alcohol. Unfortunately, there have been significant cuts to funding for this type of intervention.

Around 80% of people classed as dependent on alcohol in England are not currently getting treatment support. While there has recently been extra funding for drug services to try and correct historic cuts, this has not been extended to alcohol. Reversing this by investing in services could help to reduce the rising number dying prematurely from alcohol.

A new strategy is long overdue

The last government strategy for alcohol was published in 2012, so there is a pressing need for a new one. This must address all the ways that the harms from alcohol can be tackled, from marketing and pricing to specialist treatment and recovery services.

A group, led by Liverpool MP Dan Carden, with cross-party support, recently called on the government to initiate an independent review of alcohol harm, along the lines of the review led by Dame Carol Black, which had a significant influence on drug policy and treatment funding.

Without such a review and strategy based on it, the harms caused by alcohol including premature death will continue to rise year after year. So much has changed since the last alcohol strategy in 2012 not least the current cost of living crisis. The outlook for investment in public health looks bleak, added to which this government doesn’t seem willing to curtail the efforts of the alcohol industry in marketing and protecting its products.

Harry Sumnall receives and has received funding from grant awarding bodies for alcohol and other drug research. He sits on grant-awarding funding panels, and is an unpaid scientific adviser to the MIND Foundation.

Ian Hamilton does not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and has disclosed no relevant affiliations beyond their academic appointment.

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International

Alcohol deaths in the UK rose to record levels in 2021

Nearly 10,000 people died from alcohol in 2021.

Published

on

By

There has been a record rise in deaths from alcohol in the UK, according to the latest data from the Office for National Statistics (ONS). In 2021, 9,641 people died as a result of alcohol: a rise of 7.4% from 2020.

The leading cause of alcohol-specific deaths (deaths caused by diseases known to be a direct consequence of alcohol) continues to be liver disease. More than three-quarters (78%) of all alcohol deaths in 2021 were attributed to this cause. The remainder of the deaths were due to “mental and behavioural disorders because of the use of alcohol” and “accidental poisoning by, and exposure to, alcohol”.

Although there is no such thing as a safe level of drinking, and many people would feel the health benefits of reducing consumption, most of the risks of developing health problems and dying are skewed towards those who drink the most.

Between 2012 and 2019 alcohol-specific deaths remained relatively stable. It is no coincidence that deaths rose sharply during the first two years of the pandemic: those that were already drinking at harmful levels increased their consumption further during this period. Although liver disease can take years to develop, this process is accelerated when those drinking at harmful levels increase their consumption further.

Other statistics show that unplanned alcohol-related hospital admissions decreased during this period, which may have meant missed opportunities to provide help for those people experiencing problems with alcohol.

Looking beyond the headline figures, there are important differences in various groups within the population. Alcohol-specific deaths were not spread equally. For example, men were twice as likely to die as women. In 2021, 20.1 men per 100,000 died compared with 9.9 women.

Where you live in the UK matters, too, as deaths in Scotland are the highest, followed by Northern Ireland, Wales then and England – although the gap between the nations seems to be narrowing.

In England, deaths are highest in the north-east of England (20.4 per 100,000), which is twice as high as those in London (10.2 per 100,000). Although rates have increased in all regions; for example, there was a rise of 38% in south-west England from 2019 to 2021. This reflects what is already known about the relationship between deprivation and harm from alcohol. There is a two to fivefold higher risk of dying among lower-income groups compared with those from the higher-income groups.

Reflecting the growing trend of young people drinking less than older age groups, it is those aged 50 to 64 that account for most deaths due to liver disease. In 2021, for example, 39 people aged 25 to 29 died from alcohol-related liver disease, compared with 1,326 of those aged 50 to 59. This is related to a greater number of years of drinking but is also a general reflection that when older adults were younger, they tended to drink more than younger people do now.

Numbers of alcohol-specific deaths, by five-year age group and individual cause. Office for National Statistics – Alcohol-specific deaths in the UK: registered in 2021, National Records of Scotland and the Northern Ireland Statistics and Research Agency

Addressing harms

So what can be done to begin to address alcohol harms? It has been estimated that almost a quarter of drinkers in the UK drink above the recommended low-risk drinking guidelines. So this is a health and social issue that requires a national response. Low-impact initiatives, such as education and awareness raising, may not be enough.

The costs of alcohol to society are significant. A recent review estimated this to be £27 billion annually, with only half of this offset by tax revenue on alcohol products.

Timely access to specialist treatment can help to reduce the health risks associated with alcohol. Unfortunately, there have been significant cuts to funding for this type of intervention.

Around 80% of people classed as dependent on alcohol in England are not currently getting treatment support. While there has recently been extra funding for drug services to try and correct historic cuts, this has not been extended to alcohol. Reversing this by investing in services could help to reduce the rising number dying prematurely from alcohol.

A new strategy is long overdue

The last government strategy for alcohol was published in 2012, so there is a pressing need for a new one. This must address all the ways that the harms from alcohol can be tackled, from marketing and pricing to specialist treatment and recovery services.

A group, led by Liverpool MP Dan Carden, with cross-party support, recently called on the government to initiate an independent review of alcohol harm, along the lines of the review led by Dame Carol Black, which had a significant influence on drug policy and treatment funding.

Without such a review and strategy based on it, the harms caused by alcohol including premature death will continue to rise year after year. So much has changed since the last alcohol strategy in 2012 not least the current cost of living crisis. The outlook for investment in public health looks bleak, added to which this government doesn’t seem willing to curtail the efforts of the alcohol industry in marketing and protecting its products.

Harry Sumnall receives and has received funding from grant awarding bodies for alcohol and other drug research. He sits on grant-awarding funding panels, and is an unpaid scientific adviser to the MIND Foundation.

Ian Hamilton does not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and has disclosed no relevant affiliations beyond their academic appointment.

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