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Ameelio’s free video calling service for inmates goes live at first facilities

Ameelio, a nonprofit startup that intends to replace inmate-paid video calling in prisons with a free service, is making inroads against the companies that have dominated the space for decades. With 9 facilities in Iowa up and running and talks progressin

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Ameelio, a nonprofit startup that intends to replace inmate-paid video calling in prisons with a free service, is making inroads against the companies that have dominated the space for decades. With 9 facilities in Iowa up and running and talks progressing with dozens more ahead of a planned 2022 launch, the company may soon usher in a fundamental change in how incarcerated people access communication and education.

Founded less than two years ago, Ameelio had its sights set on the calling system from the start, but began by offering a web and mobile service to send letters to inmates, which ordinarily is a surprisingly difficult process.

“We maybe had 8,000 users when we spoke to you, and a few months later we launched our mobile app. Now we’re hosting something like 300,000 users, in every state and some territories,” said Uzoma Orchingwa, founder and CEO of the company. But while letter writing is a useful service, the team’s efforts have been focused on developing and testing the suite of digital products they hope to offer across the country starting next year.

By building their own tech stacks and shifting the resulting (much lower than market) costs away from inmates, Ameelio provides an enticing alternative to the totally outdated systems in most prisons today.

Many may not be aware that a handful of for-profit companies perform nearly all of the for-profit video-calling services used by the nation’s often for-profit prisons, which collect a share of this tainted revenue. Securus and Global Tel have provided calling services for a long time, and their business practices were described by former FCC Commissioner Mignon Clyburn as “the clearest, most glaring type of market failure I’ve ever seen as a regulator.”

Despite costing nearly nothing to provide, calls can cost inmates as much as a dollar a minute — extortionate ten years ago but positively criminal today, when free video calling is a basic feature we all expect for free or a nominal charge. The deeply unpopular Securus is in the middle of a rebranding (to “Aventis”) and potentially a SPAC deal to reinvent itself and purge the past, following the example of Facebook and Blackwater. But the zebra can’t change its stripes, and all that.

Not only that but customers — that is to say, the Departments of Corrections that contract with these businesses — are beginning to doubt the value of the services being provided. The pandemic resulted in a suspension of in-person visits and their temporary replacement with free video calls, and Ameelio’s CTO Gabriel Saruhashi said that many a DOC would prefer to keep it that way. The old, and rather unethical, method of charging inmates and sharing the income is growing increasingly indefensible in the modern era, and they are more interested in keeping things simple.

Screenshot of the Ameelio video call scheduling interface.

Orchingwa explained that they’ve structured Ameelio as a turnkey system for whatever level of involvement a facility or department chooses. The cumbrous RFP system for selecting providers of state-paid services can be a barrier to adoption at scale, but Ameelio can be used as a basic replacement for free video calling platforms like Google Meet; In fact Louisville Metro DOC has made the switch to free communications with Ameelio without any need for legislation, an important precedent to explore.). Later on, if desired, the company can also provide the required and regulated scheduling, storage, and security services for a fee.

This would come in far, far below quotes from existing providers. That’s because the entire problem has changed from being a telecoms problem to a tech problem, and “They aren’t tech companies,” Orchingwa said. “Their products haven’t changed in two decades.”

Instead, they buy companies to bolt onto their existing services or pay for off the shelf tech like Twilio. So in order to pay for the service in the first place, then provide the state its cut, and still come out ahead, they have to charge as much as the market will bear. And since the market consists of largely disenfranchised incarcerated folks and their families — not exactly the lobbying type — complaints can be written off more or less completely. The result is poor service at maximum price.

“We don’t have that pressure,” said Orchingwa. “We’re a lean startup, and we do everything in house.”

“We leverage a lot of open source tech, which is part of why our costs are so low,” said Saruhashi. “They use Twilio, we use Mediasoup; the only thing we’re paying for servers. And we use Kubernetes, so our total cost right now is like $100 a month.”

They’ve also done their own hardware, standard Android tablets with custom enclosures that can very easily be provisioned and deployed anywhere there’s wi-fi. Facilities looking to replace landlines love that they can decommission a dozen phones and bring on five dozen tablets, through which both video and audio calls are possible. Video calls must be scheduled and recorded (by Ameelio or another), but audio can be done any time, and having one service and one device do both streamlines things.

Screenshot of Ameelio's prototype education interface.

The last area where Ameelio hopes to move things forward is in education. Currently there is a real hodgepodge of education systems available to inmates. Sometimes security requirements mean paper resources or homework must be physically brought and collected by a representative of the school (something we talked about at TC Sessions: Justice this summer). Some places there is a virtual service, but only accessible at certain times, or with limited topics. As interesting as a course on English Literature might be, not every inmate is interested in completing their BA, possibly preferring to learn a trade.

The same tablets that provide audio and video calls — and of course other services like telehealth, official communications, text-based messaging and so on — would be the platform for education or simply reading. Orchingwa said there is great interest from both sides of the market (educators and DOCs, to say nothing of the inmates themselves, who have fought for this for decades), but that digitization has been a slow process.

“There are grants available, but no education platform,” he said. “The news is Ameelio is actually doing it, at two facilities and just we just signed our first county. LinkedIn Learning, Masterclass, PBS, we’re uploading thousands of books from Gutenberg. We’re also trying to do job training; we identified CDL [commercial drivers license] training as being of interest, and we’ve been running that on the outside with about 50 formerly incarcerated students with computer literacy issues, using the app to study.”

It’s all still very much on the horizon, but it’s telling that in the short time since its founding Ameelio has already clawed away numerous facilities from industry incumbents that got their start in the ’80s. This is an industry ripe for change and there are plenty of stakeholders willing to try something new, even if it means rocking the boat a bit.

Although Ameelio does intend to fund itself by acting as the provider for commercial services states already pay for (recording and storing video calls) and by charging attorneys for secure, private calls instead of inmates or families, it will remain free to users. “Ameelio will always exist as a nonprofit. We are committed to never charging families to communicate with their loved ones and will always keep our services that face incarcerated people as nonprofit. We don’t believe that a for-profit model that relies on incarcerated people is justifiable,” Orchingwa said.

It does help to have a few deep-pocketed allies, though. Orchingwa mentioned Jack Dorsey, Vinod Khosla, Eric Schmidt, Brian Acton, Sarah and Rich Barton, Devin and Cindy Wenig, Kevin Ryan, and Draper Richards Kaplan as individuals who are presently supporting Ameelio, and that True Ventures has awarded it grants as well. The company is working on a planned $25M round to get them through the next few years as they establish their own income streams.

The idea that an incarcerated person could — and should — have a device that lets them communicate securely and even spontaneously with their loved ones and legal representation, as well as access educational resources and other services, seems like a fairly self-evident one. But the market, and the lobbying and industry that define it, have thwarted this path forward for a long time. Ameelio is just now building momentum but in a few years may be the provider of a free (as in beer, as in speech, perhaps even as in FOSS) platform that provides it for this perennially mistreated population.

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Health Officials: Man Dies From Bubonic Plague In New Mexico

Health Officials: Man Dies From Bubonic Plague In New Mexico

Authored by Jack Phillips via The Epoch Times (emphasis ours),

Officials in…

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Health Officials: Man Dies From Bubonic Plague In New Mexico

Authored by Jack Phillips via The Epoch Times (emphasis ours),

Officials in New Mexico confirmed that a resident died from the plague in the United States’ first fatal case in several years.

A bubonic plague smear, prepared from a lymph removed from an adenopathic lymph node, or bubo, of a plague patient, demonstrates the presence of the Yersinia pestis bacteria that causes the plague in this undated photo. (Centers for Disease Control and Prevention/Getty Images)

The New Mexico Department of Health, in a statement, said that a man in Lincoln County “succumbed to the plague.” The man, who was not identified, was hospitalized before his death, officials said.

They further noted that it is the first human case of plague in New Mexico since 2021 and also the first death since 2020, according to the statement. No other details were provided, including how the disease spread to the man.

The agency is now doing outreach in Lincoln County, while “an environmental assessment will also be conducted in the community to look for ongoing risk,” the statement continued.

This tragic incident serves as a clear reminder of the threat posed by this ancient disease and emphasizes the need for heightened community awareness and proactive measures to prevent its spread,” the agency said.

A bacterial disease that spreads via rodents, it is generally spread to people through the bites of infected fleas. The plague, known as the black death or the bubonic plague, can spread by contact with infected animals such as rodents, pets, or wildlife.

The New Mexico Health Department statement said that pets such as dogs and cats that roam and hunt can bring infected fleas back into homes and put residents at risk.

Officials warned people in the area to “avoid sick or dead rodents and rabbits, and their nests and burrows” and to “prevent pets from roaming and hunting.”

“Talk to your veterinarian about using an appropriate flea control product on your pets as not all products are safe for cats, dogs or your children” and “have sick pets examined promptly by a veterinarian,” it added.

“See your doctor about any unexplained illness involving a sudden and severe fever, the statement continued, adding that locals should clean areas around their home that could house rodents like wood piles, junk piles, old vehicles, and brush piles.

The plague, which is spread by the bacteria Yersinia pestis, famously caused the deaths of an estimated hundreds of millions of Europeans in the 14th and 15th centuries following the Mongol invasions. In that pandemic, the bacteria spread via fleas on black rats, which historians say was not known by the people at the time.

Other outbreaks of the plague, such as the Plague of Justinian in the 6th century, are also believed to have killed about one-fifth of the population of the Byzantine Empire, according to historical records and accounts. In 2013, researchers said the Justinian plague was also caused by the Yersinia pestis bacteria.

But in the United States, it is considered a rare disease and usually occurs only in several countries worldwide. Generally, according to the Mayo Clinic, the bacteria affects only a few people in U.S. rural areas in Western states.

Recent cases have occurred mainly in Africa, Asia, and Latin America. Countries with frequent plague cases include Madagascar, the Democratic Republic of Congo, and Peru, the clinic says. There were multiple cases of plague reported in Inner Mongolia, China, in recent years, too.

Symptoms

Symptoms of a bubonic plague infection include headache, chills, fever, and weakness. Health officials say it can usually cause a painful swelling of lymph nodes in the groin, armpit, or neck areas. The swelling usually occurs within about two to eight days.

The disease can generally be treated with antibiotics, but it is usually deadly when not treated, the Mayo Clinic website says.

“Plague is considered a potential bioweapon. The U.S. government has plans and treatments in place if the disease is used as a weapon,” the website also says.

According to data from the U.S. Centers for Disease Control and Prevention, the last time that plague deaths were reported in the United States was in 2020 when two people died.

Tyler Durden Wed, 03/13/2024 - 21:40

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I created a ‘cosy game’ – and learned how they can change players’ lives

Cosy, personal games, as I discovered, can change the lives of the people who make them and those who play them.

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Cosy games exploded in popularity during the pandemic. Takoyaki Tech/Shutterstock

The COVID pandemic transformed our lives in ways many of us are still experiencing, four years later. One of these changes was the significant uptake in gaming as a hobby, chief among them being “cosy games” like Animal Crossing: New Horizons (2020).

Players sought comfort in these wholesome virtual worlds, many of which allowed them to socialise from the safety of their homes. Cosy games, with their comforting atmospheres, absence of winning or losing, simple gameplay, and often heartwarming storylines provided a perfect entry point for a new hobby. They also offered predictability and certainty at a time when there wasn’t much to go around.

Cosy games are often made by small, independent developers. “Indie games” have long been evangelised as the purest form of game development – something anyone can do, given enough perseverance. This means they can provide an entry point for creators who hadn’t made games before, but were nevertheless interested in it, enabling a new array of diverse voices and stories to be heard.

In May 2020, near the start of the pandemic, the small poetry game A Solitary Spacecraft, which was about its developer’s experience of their first few months in lockdown, was lauded as particularly poignant. Such games showcase a potential angle for effective cosy game development: a personal one.

Personal themes are often explored through cosy games. For instance, Chicory and Venba (both released in 2023) tackle difficult topics like depression and immigration, despite their gorgeous aesthetics. This showcases the diversity of experiences on display within the medium.

However, as the world emerges from the pandemic’s shadow, the games industry is facing significant challenges. Economic downturns and acquisitions have caused large layoffs across the sector.

Historically, restructurings like these, or discontent with working conditions, have led talented laid-off developers to create their own companies and explore indie development. In the wake of the pandemic and the cosy game boom, these developers may have more personal stories to tell.

Making my own cosy game

I developed my own cosy and personal game during the pandemic and quickly discovered that creating these games in a post-lockdown landscape is no mean feat.

What We Take With Us (2023) merges reality and gameplay across various digital formats: a website, a Discord server that housed an online alternate reality game and a physical escape room. I created the game during the pandemic as a way to reflect on my journey through it, told through the videos of game character Ana Kirlitz.

The trailer for my game, What We Take With Us.

Players would follow in Ana’s footsteps by completing a series of ten tasks in their real-world space, all centred on improving wellbeing – something I and many others desperately needed during the pandemic.

But creating What We Take With Us was far from straightforward. There were pandemic hurdles like creating a physical space for an escape room amid social distancing guidelines. And, of course, the emotional difficulties of wrestling with my pandemic journey through the game’s narrative.

The release fared poorly, and the game only garnered a small player base – a problem emblematic of the modern games industry.

These struggles were starkly contrasted by the feedback I received from players who played the game, however.

This is a crucial lesson for indie developers: the creator’s journey and the player’s experience are often worlds apart. Cosy, personal games, as I discovered, can change the lives of those who play them, no matter how few they reach. They can fundamentally change the way we think about games, allow us to reconnect with old friends, or even inspire us to change careers – all real player stories.

Lessons in cosy game development

I learned so much about how cosy game development can be made more sustainable for creators navigating the precarious post-lockdown landscape. This is my advice for other creators.

First, collaboration is key. Even though many cosy or personal games (like Stardew Valley) are made by solo creators, having a team can help share the often emotional load. Making games can be taxing, so practising self-care and establishing team-wide support protocols is crucial. Share your successes and failures with other developers and players. Fostering a supportive community is key to success in the indie game landscape.

Second, remember that your game, however personal, is a product – not a reflection of you or your team. Making this distinction will help you manage expectations and cope with feedback.

Third, while deeply considering your audience may seem antithetical to personal projects, your game will ultimately be played by others. Understanding them will help you make better games.

The pandemic reignited the interest in cosy games, but subsequent industry-wide troubles may change games, and the way we make them, forever. Understanding how we make game creation more sustainable in a post-lockdown, post-layoff world is critical for developers and players alike.

For developers, it’s a reminder that their stories, no matter how harrowing, can still meaningfully connect with people. For players, it’s an invitation to embrace the potential for games to tell such stories, fostering empathy and understanding in a world that greatly needs it.


Looking for something good? Cut through the noise with a carefully curated selection of the latest releases, live events and exhibitions, straight to your inbox every fortnight, on Fridays. Sign up here.


Adam Jerrett does not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and has disclosed no relevant affiliations beyond their academic appointment.

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KIMM finds solution to medical waste problem, which has become a major national issue

A medical waste treatment system, which is capable of 99.9999 percent sterilization by using high-temperature and high-pressure steam, has been developed…

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A medical waste treatment system, which is capable of 99.9999 percent sterilization by using high-temperature and high-pressure steam, has been developed for the first time in the country.

Credit: Korea Institute of Machinery and Materials (KIMM)

A medical waste treatment system, which is capable of 99.9999 percent sterilization by using high-temperature and high-pressure steam, has been developed for the first time in the country.

The Korea Institute of Machinery and Materials (President Seog-Hyeon Ryu, hereinafter referred to as KIMM), an institute under the jurisdiction of the Ministry of Science and ICT, has succeeded in developing an on-site-disposal type medical waste sterilization system that can help to resolve the problem caused by medical waste, which has become a national and social issue as the volume of medical waste continues to increase every year. This project was launched as a basic business support program of the KIMM and was expanded into a demonstration project of Daejeon Metropolitan City. Then, in collaboration with VITALS Co., Ltd., a technology transfer corporation, the medical waste treatment system was developed as a finished product capable of processing more than 100 kilograms of medical waste per hour, and was demonstrated at the Chungnam National University Hospital.

Moreover, the installation and use of this product have been approved by the Geumgang Basin Environmental Office of the Ministry of Environment. All certification-related work for the installation and operation of this product at the Chungnam National University Hospital has been completed, including the passage of an installation test for efficiency and stability conducted by the Korea Testing Laboratory.

Through collaboration with VITALS Co., Ltd., a corporation specializing in inhalation toxicity systems, the research team led by Principal Researcher Bangwoo Han of the Department of Urban Environment Research of the KIMM’s Eco-Friendly Energy Research Division developed a high-temperature, high-pressure steam sterilization-type medical waste treatment system by using a high-temperature antimicrobial technology capable of processing biologically hazardous substances such as virus and bacteria with high efficiency. After pulverizing medical waste into small pieces so that high-temperature steam can penetrate deep into the interior of the medical waste, steam was then compressed in order to raise the boiling point of the saturated steam to over 100 degrees Celsius, thereby further improving the sterilization effect of the steam.

Meanwhile, in the case of the high-pressure steam sterilization method, it is vitally important to allow the airtight, high-temperature and high-pressure steam to penetrate deep into the medical waste. Therefore, the research team aimed to improve the sterilization effect of medical waste by increasing the contact efficiency between the pulverized medical waste and the aerosolized steam.

By using this technology, the research team succeeded in processing medical waste at a temperature of 138 degrees Celsius for 10 minutes or at 145 degrees Celsius for more than five (5) minutes, which is the world’s highest level. By doing so, the research team achieved a sterilization performance of 99.9999 percent targeting biological indicator bacteria at five (5) different locations within the sterilization chamber. This technology received certification as an NET (New Excellent Technology) in 2023.

Until now, medical waste has been sterilized by heating the exposed moisture using microwaves. However, this method requires caution because workers are likely to be exposed to electromagnetic waves and the entrance of foreign substances such as metals may lead to accidents.

In Korea, medical waste is mostly processed at exclusive medical waste incinerators and must be discharged in strict isolation from general waste. Hence, professional efforts are required to prevent the risk of infection during the transportation and incineration of medical waste, which requires a loss of cost and manpower.

If medical waste is processed directly at hospitals and converted into general waste by applying the newly developed technology, this can help to eliminate the risk of infection during the loading and transportation processes and significantly reduce waste disposal costs. By processing 30 percent of medical waste generated annually, hospitals can save costs worth KRW 71.8 billion. Moreover, it can significantly contribute to the ESG (environmental, social, and governance) management of hospitals by reducing the amount of incinerated waste and shortening the transportation distance of medical waste.

[*Allbaro System (statistical data from 2021): Unit cost of treatment for each type of waste for the calculation of performance guarantee insurance money for abandoned wastes (Ministry of Environment Public Notification No. 2021-259, amended on December 3, 2021). Amount of medical waste generated on an annual basis: 217,915 tons; Medical waste: KRW 1,397 per ton; General waste from business sites subject to incineration: KRW 299 per ton]

As the size and structure of the installation space varies for each hospital, installing a standardized commercial equipment can be a challenge. However, during the demonstration process at the Chungnam National University Hospital, the new system was developed in a way that allows the size and arrangement thereof to be easily adjusted depending on the installation site. Therefore, it can be highly advantageous in terms of on-site applicability.

Principal Researcher Bangwoo Han of the KIMM was quoted as saying, “The high-temperature, high-pressure steam sterilization technology for medical waste involves the eradication of almost all infectious bacteria in a completely sealed environment. Therefore, close cooperation with participating companies that have the capacity to develop airtight chamber technology is very important in materializing this technology.” He added, “We will make all-out efforts to expand this technology to the sterilization treatment of infected animal carcasses in the future.”

 

President Seog-Hyeon Ryu of the KIMM was quoted as saying, “The latest research outcome is significantly meaningful in that it shows the important role played by government-contributed research institutes in resolving national challenges. The latest technology, which has been developed through the KIMM’s business support program, has been expanded to a demonstration project through cooperation among the industry, academia, research institutes, and the government of Daejeon Metropolitan City.” President Ryu added, “We will continue to proactively support these regional projects and strive to develop technologies that contribute to the health and safety of the public.”

 

Meanwhile, this research was conducted with the support of the project for the “development of ultra-high performance infectious waste treatment system capable of eliminating 99.9999 percent of viruses in response to the post-coronavirus era,” one of the basic business support programs of the KIMM, as well as the project for the “demonstration and development of a safety design convergence-type high-pressure steam sterilization system for on-site treatment of medical waste,” part of Daejeon Metropolitan City’s “Daejeon-type New Convergence Industry Creation Special Zone Technology Demonstration Project.”

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The Korea Institute of Machinery and Materials (KIMM) is a non-profit government-funded research institute under the Ministry of Science and ICT. Since its foundation in 1976, KIMM is contributing to economic growth of the nation by performing R&D on key technologies in machinery and materials, conducting reliability test evaluation, and commercializing the developed products and technologies.

 

This research was conducted with the support of the project for the “development of ultra-high performance infectious waste treatment system capable of eliminating 99.9999 percent of viruses in response to the post-coronavirus era,” one of the basic business support programs of the KIMM, as well as the project for the “demonstration and development of a safety design convergence-type high-pressure steam sterilization system for on-site treatment of medical waste,” part of Daejeon Metropolitan City’s “Daejeon-type New Convergence Industry Creation Special Zone Technology Demonstration Project.”


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