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Top Metaverse Stocks To Watch In July 2022

Which metaverse stocks do you have on your watchlist right now?
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Are These The Best Metaverse Stocks To Buy Right Now?

One of the hottest areas of technology that has taken the stock market by storm in the past few years is the metaverse. For many years, the virtual reality space has long been part of sci-fi novels and movies. And thanks to advancements in virtual reality (VR) technology and computing power, that fiction is slowly becoming reality. With most of us warming up to the concept of the metaverse, it’s natural that many are putting up a list of top metaverse stocks to watch right now.

According to a report by McKinsey & Co., the metaverse could be worth about $5 trillion by 2030. In the report, the consulting firm found that about 59% of consumers are excited about how this technology could enhance our experiences in the virtual world. Better yet, a good deal of tech companies are developing and commercializing the metaverse.

Of course, the most obvious metaverse stock is probably Meta Platforms (NASDAQ: META), formerly known as Facebook. Since its name change, the company has launched Horizon Worlds, a metaverse platform in VR. For those unfamiliar, it allows users to interact with each other in a virtual world using their avatars. Given the company’s commitment on metaverse development in this year alone, investors might want to pay closer attention to this space. Having said that, do you have this list of top metaverse stocks on your watchlist today?

Metaverse Stocks To Watch Today

Roblox

video game stocks (RBLX stock)

Roblox, which benefited from the surge in online gaming during the pandemic, is one of the pioneers of the metaverse. Some might even argue that it is the closest thing to a mainstream social metaverse. With the mission of building a human co-experience platform that enables billions of users to come together, the company appears well-positioned for the metaverse. And if you believe the metaverse is really going to be huge, you may be looking to buy the dip in RBLX stock.

No doubt, Roblox’s growth has slowed as the economic reopening has more children spending their leisure time outdoors. But that doesn’t mean the company has lost its edge and attractiveness. Impressively, Roblox has kept its users attracted during the pandemic. Its most recent update noted that it had 50.4 million daily active users in May. If anything, this shows that its users continue to spend time on the platform and help the company generate revenue. With all this in mind, would you include RBLX stock on your watchlist today?

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Unity Software

growth stocks (U stock)

3D content-creation platform Unity Software is another top metaverse stock to watch in the stock market today. The company is a platform for creating and operating interactive, real-time 3D content. In addition to these, the company also provides tools for VR, augmented reality (AR), and gaming. All of which fits in perfectly with the metaverse theme. Yet, many investors are wondering if now is a good time to jump on U stock.

Though the company is a mainstay in the gaming space, its non-gaming businesses are growing faster. Notably, its Real-time 3D and the Metaverse are the two segments that hold the most potential, with 34 deals closed out in just the last quarter. What’s more, the company’s management is also leaning towards the Web3 opportunity. With these potentially massive growth opportunities under its belt, would you consider U stock in the stock market today?

NVIDIA

best tech stocks to buy right now (NVDA Stock)

When looking for top metaverse stocks to buy, graphics specialist Nvidia would often come to mind. The semiconductor giant reported better-than-expected figures from its latest fiscal report. From the latest quarterly report, revenue came in 46% higher at $8.29 billion. While the growth rate is lower than the previous quarter’s 53%, revenue still beat expectations of $8.1 billion. All in all, the company cites continuous strength in its gaming section. In detail, sales were driven by the GeForce RTX 30 Series, which remains the company’s best gaming product cycle in history.

Better yet, the recent collaboration between Nvidia and Siemens (OTCMKTS: SIEGY) to create the industrial metaverse is also worth watching. Following this partnership, it could help companies lower their costs of running their factories, buildings and speed up new product design. Moreover, the platform could also simulate products before committing them in the real world. With all that in mind, would NVDA stock make your list of top metaverse stocks to buy right now?

Microsoft

best tech stocks (msft stock)

As a long-standing player in the tech space, most would be familiar with Microsoft and its vast array of offerings. From Microsoft’s broad selection of productivity and enterprise software solutions to its home computing offerings, this is apparent. With the company’s broad offerings, it’s no surprise that it is taking further steps into the metaverse. Earlier this year, Microsoft announced that it would be acquiring Activision Blizzard (NASDAQ: ATVI). The acquisition is Microsoft’s latest metaverse play, following its Mesh for Teams mixed-reality space and Hololens, its AR headset and platform.

At the company’s Build 2022 conference, Microsoft discussed its metaverse strategy moving ahead, which largely involves its Teams collaboration platform. Mesh for Microsoft Teams will serve as the home for the company’s workplace metaverse. Through Mesh, employees can hold immersive meetings which will allow participation virtually. Besides that, virtual brainstorming using a virtual whiteboard in the metaverse is another possible scenario. Microsoft also highlighted Mesh’s potential for all-hands meetings, workshops, and large-scale events. With the company touting the various uses of Microsoft Mesh, should you add MSFT stock to your watchlist?

[Read More] Top Stock Market News For Today July 8, 2022 

Autodesk

software stocks to buy (ADSK stock)

Last but not least, we will be looking at the engineering and design software company, Autodesk. For starters, the company builds software tools for the industrial and engineering metaverse. These tools enable people to design, build, simulate and manage machinery virtually. For instance, the company’s Revit software is a building information modeling program that allows architects to visualize their designs and showcase them to customers. In turn, it can be transformed into a virtual reality setting with plugins like Autodesk Rendering. 

Naturally, a company of this nature would likely be in a prime position to capitalize on a metaverse future. In May, the company posted its financial results for the first quarter of the year. Getting straight to it, Autodesk posted a total revenue of $1.17 billion, beating analyst estimates of $1.15 billion. Compared to the same period last year, revenue rose by 18%. And considering that Autodesk’s stock price has declined nearly 40% over the past year, it’s natural that some investors may be tempted to initiate a position. Considering all this, would you be taking a closer look at ADSK stock?

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The post Top Metaverse Stocks To Watch In July 2022 appeared first on Stock Market News, Quotes, Charts and Financial Information | StockMarket.com.

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Pharma industry reputation remains steady at a ‘new normal’ after Covid, Harris Poll finds

The pharma industry is hanging on to reputation gains notched during the Covid-19 pandemic. Positive perception of the pharma industry is steady at 45%…

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The pharma industry is hanging on to reputation gains notched during the Covid-19 pandemic. Positive perception of the pharma industry is steady at 45% of US respondents in 2023, according to the latest Harris Poll data. That’s exactly the same as the previous year.

Pharma’s highest point was in February 2021 — as Covid vaccines began to roll out — with a 62% positive US perception, and helping the industry land at an average 55% positive sentiment at the end of the year in Harris’ 2021 annual assessment of industries. The pharma industry’s reputation hit its most recent low at 32% in 2019, but it had hovered around 30% for more than a decade prior.

Rob Jekielek

“Pharma has sustained a lot of the gains, now basically one and half times higher than pre-Covid,” said Harris Poll managing director Rob Jekielek. “There is a question mark around how sustained it will be, but right now it feels like a new normal.”

The Harris survey spans 11 global markets and covers 13 industries. Pharma perception is even better abroad, with an average 58% of respondents notching favorable sentiments in 2023, just a slight slip from 60% in each of the two previous years.

Pharma’s solid global reputation puts it in the middle of the pack among international industries, ranking higher than government at 37% positive, insurance at 48%, financial services at 51% and health insurance at 52%. Pharma ranks just behind automotive (62%), manufacturing (63%) and consumer products (63%), although it lags behind leading industries like tech at 75% positive in the first spot, followed by grocery at 67%.

The bright spotlight on the pharma industry during Covid vaccine and drug development boosted its reputation, but Jekielek said there’s maybe an argument to be made that pharma is continuing to develop innovative drugs outside that spotlight.

“When you look at pharma reputation during Covid, you have clear sense of a very dynamic industry working very quickly and getting therapies and products to market. If you’re looking at things happening now, you could argue that pharma still probably doesn’t get enough credit for its advances, for example, in oncology treatments,” he said.

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Spread & Containment

I created a ‘cosy game’ – and learned how they can change players’ lives

Cosy, personal games, as I discovered, can change the lives of the people who make them and those who play them.

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Cosy games exploded in popularity during the pandemic. Takoyaki Tech/Shutterstock

The COVID pandemic transformed our lives in ways many of us are still experiencing, four years later. One of these changes was the significant uptake in gaming as a hobby, chief among them being “cosy games” like Animal Crossing: New Horizons (2020).

Players sought comfort in these wholesome virtual worlds, many of which allowed them to socialise from the safety of their homes. Cosy games, with their comforting atmospheres, absence of winning or losing, simple gameplay, and often heartwarming storylines provided a perfect entry point for a new hobby. They also offered predictability and certainty at a time when there wasn’t much to go around.

Cosy games are often made by small, independent developers. “Indie games” have long been evangelised as the purest form of game development – something anyone can do, given enough perseverance. This means they can provide an entry point for creators who hadn’t made games before, but were nevertheless interested in it, enabling a new array of diverse voices and stories to be heard.

In May 2020, near the start of the pandemic, the small poetry game A Solitary Spacecraft, which was about its developer’s experience of their first few months in lockdown, was lauded as particularly poignant. Such games showcase a potential angle for effective cosy game development: a personal one.

Personal themes are often explored through cosy games. For instance, Chicory and Venba (both released in 2023) tackle difficult topics like depression and immigration, despite their gorgeous aesthetics. This showcases the diversity of experiences on display within the medium.

However, as the world emerges from the pandemic’s shadow, the games industry is facing significant challenges. Economic downturns and acquisitions have caused large layoffs across the sector.

Historically, restructurings like these, or discontent with working conditions, have led talented laid-off developers to create their own companies and explore indie development. In the wake of the pandemic and the cosy game boom, these developers may have more personal stories to tell.

Making my own cosy game

I developed my own cosy and personal game during the pandemic and quickly discovered that creating these games in a post-lockdown landscape is no mean feat.

What We Take With Us (2023) merges reality and gameplay across various digital formats: a website, a Discord server that housed an online alternate reality game and a physical escape room. I created the game during the pandemic as a way to reflect on my journey through it, told through the videos of game character Ana Kirlitz.

The trailer for my game, What We Take With Us.

Players would follow in Ana’s footsteps by completing a series of ten tasks in their real-world space, all centred on improving wellbeing – something I and many others desperately needed during the pandemic.

But creating What We Take With Us was far from straightforward. There were pandemic hurdles like creating a physical space for an escape room amid social distancing guidelines. And, of course, the emotional difficulties of wrestling with my pandemic journey through the game’s narrative.

The release fared poorly, and the game only garnered a small player base – a problem emblematic of the modern games industry.

These struggles were starkly contrasted by the feedback I received from players who played the game, however.

This is a crucial lesson for indie developers: the creator’s journey and the player’s experience are often worlds apart. Cosy, personal games, as I discovered, can change the lives of those who play them, no matter how few they reach. They can fundamentally change the way we think about games, allow us to reconnect with old friends, or even inspire us to change careers – all real player stories.

Lessons in cosy game development

I learned so much about how cosy game development can be made more sustainable for creators navigating the precarious post-lockdown landscape. This is my advice for other creators.

First, collaboration is key. Even though many cosy or personal games (like Stardew Valley) are made by solo creators, having a team can help share the often emotional load. Making games can be taxing, so practising self-care and establishing team-wide support protocols is crucial. Share your successes and failures with other developers and players. Fostering a supportive community is key to success in the indie game landscape.

Second, remember that your game, however personal, is a product – not a reflection of you or your team. Making this distinction will help you manage expectations and cope with feedback.

Third, while deeply considering your audience may seem antithetical to personal projects, your game will ultimately be played by others. Understanding them will help you make better games.

The pandemic reignited the interest in cosy games, but subsequent industry-wide troubles may change games, and the way we make them, forever. Understanding how we make game creation more sustainable in a post-lockdown, post-layoff world is critical for developers and players alike.

For developers, it’s a reminder that their stories, no matter how harrowing, can still meaningfully connect with people. For players, it’s an invitation to embrace the potential for games to tell such stories, fostering empathy and understanding in a world that greatly needs it.


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Adam Jerrett does not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and has disclosed no relevant affiliations beyond their academic appointment.

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The SNF Institute for Global Infectious Disease Research announces new advisory board

From identifying the influenza virus that caused the pandemic of 1918 to developing vaccines against pneumococcal pneumonia and bacterial meningitis in…

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From identifying the influenza virus that caused the pandemic of 1918 to developing vaccines against pneumococcal pneumonia and bacterial meningitis in the 1970s, combating infectious disease has a rich history at Rockefeller. That tradition continues as the Stavros Niarchos Foundation Institute for Global Infectious Disease Research at Rockefeller University (SNFiRU) caps a successful first year with the establishment of a new advisory board.

Credit: Lori Chertoff/The Rockefeller University

From identifying the influenza virus that caused the pandemic of 1918 to developing vaccines against pneumococcal pneumonia and bacterial meningitis in the 1970s, combating infectious disease has a rich history at Rockefeller. That tradition continues as the Stavros Niarchos Foundation Institute for Global Infectious Disease Research at Rockefeller University (SNFiRU) caps a successful first year with the establishment of a new advisory board.

This international advisory board was created in part to give guidance on how to best use SNFiRU’s resources, as well as bring forward innovative ideas concerning new avenues of research, public education, community engagement, and partnership projects.

SNFiRU was established to strengthen readiness for and response to future health crises, building on the scientific advances and international collaborations forged in the context of the COVID-19 pandemic. Launched with a $75 million grant from the Stavros Niarchos Foundation (SNF) as part of its Global Health Initiative (GHI), the institute provides a framework for international scientific collaboration to foster research innovations and turn them into practical health benefits.

SNFiRU’s mission is to better understand the agents that cause infectious disease and to lower barriers to treatment and prevention globally. To speed this work, the institute launched numerous initiatives in its inaugural year. For instance, SNFiRU awarded 31 research projects in 29 different Rockefeller laboratories for over $5 million to help get collaborative new research efforts off the ground. SNFiRU also supports the Rockefeller University Hospital, where clinical studies are conducted, and brought on board its first physician-scientist through Rockefeller’s Clinical Scholars program. “One of the surprises was the scope of interest from Rockefeller scientists in using their talents to tackle important infectious disease problems,” says Charles M. Rice, Maurice R. and Corinne P. Greenberg Professor in Virology at Rockefeller and director of SNFiRU. “The research topics range from the biology of infectious agents to the dynamics of the immune response to pathogens, and also include a number of infectious disease-adjacent studies.”

In the past 12 months, SNFiRU often brought together scientists studying different aspects of infectious disease as a way to spur new collaborations. In addition to hosting its first annual day-long symposium, SNFiRU initiated a Young Scientist Forum for students and post-doctoral fellows to meet regularly, facilitating cross-laboratory thinking. A bimonthly seminar series has also been established on campus.

Another aim of SNFiRU is to develop relationships with community-based organizations, as well as design and participate in community-engaged research, with a focus on low-income and minority communities. To that end, SNFiRU is helping develop a research project on Chagas disease, a tropical parasitic infection prevalent in Latin America that can cause congestive heart failure and gastrointestinal complications if left untreated. The project will bring together clinicians practicing at health centers in New York, Florida, Texas, and California and basic scientists from multiple institutions to help the communities that are most impacted.

“The SNFiRU international advisory board convenes globally recognized leaders with distinguished biomedical expertise, unrivalled experience in pandemic preparedness and response, and a shared commitment to translating scientific advancements into equitably distributed benefits in real-world settings,” says SNF Co-President Andreas Dracopoulos. “The advisory board will advance the institute’s indispensable mission, which SNF is proud to support as a key part of our Global Health Initiative, and we look forward to seeing breakthroughs in the lab drive better outcomes in lives around the globe.”

The new advisory board will hold its first meeting on April 11th, 2024, following the second annual SNF Institute for Global Infectious Disease Research Symposium at Rockefeller.

Its members are: Rafi Ahmed of Emory University School of Medicine, Cori Bargmann of The Rockefeller University, Yasmin Belkaid of the Pasteur Institute, Anthony S. Fauci, the former director of the National Institute of Allergy and Infectious Diseases, Peter Hotez of Baylor College of Medicine and Texas Children’s Hospital Center for Vaccine Development, Esper Kallas of of the Butantan Institute, Sharon Lewin of the University of Melbourne Doherty Institue, Carl Nathan of Weill Cornell Medicine, Rino Rappuoli of Fondazione Biotecnopolo di Siena and University of Siena, and Herbert “Skip” Virgin of Washington University School of Medicine and UT Southwestern Medical Center.


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