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Tech’s rising stars: Vote for Young Entrepreneur of the Year at the GeekWire Awards

While they may seem ahead of their time in age, the timing is just right to recognize these budding tech leaders in the GeekWire Awards Young Entrepreneur…

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GeekWire Awards 2022 Young Entrepreneur of the Year nominees, clockwise from top left: Tori Dunlap, Esha Joshi and Varun Puri, Shane Kovalsky, Nancy Xiao, and Michael Petrochuk.

While they may seem ahead of their time in age, the timing is just right to recognize these budding tech leaders in the GeekWire Awards Young Entrepreneur of the Year category.

Our five nominees — all age 30 or younger as of April 2022 — are making a name in the startup world by tackling such issues as IoT hardware/software; investment equity and education; employee morale; and AI-enabled synthetic voice creation and public speaking analysis.

Last year’s winner was Stephanie Strong, founder and CEO of Boulder Care, an app-based addiction treatment program for those suffering from opioid use disorder.

The GeekWire Awards recognize the top innovators and companies in Pacific Northwest technology. Finalists in this category and others were selected based on community nominations, along with input from GeekWire Awards judges. Community voting across all categories will continue until April 22, combined with feedback from judges to determine the winner in each category.

We'll announce the winners on May 12 at the GeekWire Awards, presented by Astound Business Solutions. Contact events@geekwire.com for more information.

Submit your votes below and keep scrolling for descriptions of each finalist for Young Entrepreneur of the Year, presented by ALLtech

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Nancy Xiao

Nancy Xiao, Mason CEO. (Mason Photo)

Nancy Xiao took over as CEO of the Seattle IoT startup Mason last summer when the company’s founder — her brother, Jim — realized she was the right person to build on Mason’s momentum.

Mason provides clients with custom-built hardware and software for single-purpose Android devices, and customers come from sectors including healthcare, retail, hospitality and government.

The company originally launched in Detroit, participated in YCombinator in 2016 and relocated to Seattle. It closed a $25 million Series A funding round in 2019.

Xiao, who was Mason’s president before becoming CEO, was previously a product manager at Oculus VR and Facebook.

Related coverage: Siblings at Seattle startup Mason swap roles

Tori Dunlap

Her First $100K founder Tori Dunlap. (Her First $100K Photo)

Tori Dunlap named her startup — Her First $100K — after a significant achievement in her life, after she saved $100,000 by the age of 25.

Since then, Dunlap has been spreading her brand of financial feminism and education to everyone who will listen. She’s attracted a huge audience on social media and with in-person and online workshops, a top-rated podcast, newsletter and a book in the works.

Dunlap, who quit a corporate job in marketing to focus full time on Her First $100K, just launched her first app to share more secrets to investing success.

“We are we are here to provide a community where people can connect with each other and ask really good questions and not feel like they’re gonna have a finance bro in there who’s mansplaining what cryptocurrency is,” Dunlap previously told GeekWire.

Related coverage: Her First $100K founder has her first app: Tori Dunlap wants to teach more women how to invest

Shane Kovalsky

Mystery co-founder and CEO Shane Kovalsky. (Mystery Photo)

Morale is up at Mystery, the Seattle startup that promotes “morale as a service” in its bid to help companies keep employees engaged through its surprising virtual events.

Shane Kovalsky is the co-founder and CEO who has successfully steered Mystery through a couple COVID-induced pivots and reach a $100 million valuation.

Mystery started in 2018 as a dating service of sorts, helping couples get out on the town for dinner, drinks, entertainment and transportation without having to plan any of it themselves. When the pandemic kept people in, Mystery came to them, and now it’s coming to workplaces, virtually, to facilitate artistic events, classes, games, relaxing events, tastings, and performances.

Kovalsky previously told GeekWire that in order to realize the full potential of distributed work, “we need to ensure that work doesn’t devolve into an impersonal and purely transactional dystopia.”

Related coverage: Perfect pivot: Mystery hits $100M valuation after shift from date facilitator to employee engagement

Michael Petrochuk

Michael Petrochuk, co-founder and CTO of WellSaid Labs.

Michael Petrochuk is the co-founder and CTO of WellSaid Labs, a Seattle startup developing more realistic voices with artificial intelligence.

The company makes a wide assortment of natural-sounding synthetic voices available via its audio production platform, for use in applications ranging from in-house training materials to quick-hit social media videos.

WellSaid was spun out from the incubator at Seattle’s Allen Institute for Artificial Intelligence (AI2) in 2019, where Petrochuk and co-founder Matt Hocking began working together. The startup has raised $12 million to date.

Petrochuk is a graduate of the University of Washington and interned at Uber, Google and Lattice, a startup acquired by Apple.

Related coverage: WellSaid Labs raises $10M to boost its synthetic voice business fueled by AI

Varun Puri and Esha Joshi

Esha Joshi, left, and Varun Puri of Yoodli. (Yoodli Photo)

If Yoodli co-founders Varun Puri and Esha Joshi win in this category, perhaps their tech will be used to analyze how well they do in delivering an acceptance speech.

Yoodli is an AI-enabled software platform that analyzes delivery and gives tips for improvement — in a non-judgmental way — on public speaking opportunities such as company presentations or wedding toasts.

The Seattle startup is another AI2 spinout, and Puri and Joshi are AI2 entrepreneurs-in-residence.

“As a female engineer in a male-dominated industry, I felt like I had to try even harder for people to take me seriously,” Joshi, who spent several years at Apple and is Yoodli’s chief technology officer, said previously. “The nerves and doubt before a presentation can be crushing, and the feeling of successfully expressing yourself in front of an audience is a huge confidence booster. Our platform takes you from the nerves to the confident persona you need to achieve your goals.”

Related coverage: Afraid of public speaking? This startup’s AI tool aims to give you a silver tongue

A big thanks to Astound Business Solutions, the presenting sponsor of the 2022 GeekWire Awards.

Also, thanks to gold-level and category sponsors: Wilson Sonsini, ALLtech, JLL, DreamBox Learning, Blink UX, BECU, Baird, Fuel Talent, RSM, Aon and Meridian Capital. And thanks to silver level sponsors: J.P. Morgan Chase and Material+.

If interested in sponsoring a category or purchasing a table sponsorship for the event, contact us at events@geekwire.com.

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Pharma industry reputation remains steady at a ‘new normal’ after Covid, Harris Poll finds

The pharma industry is hanging on to reputation gains notched during the Covid-19 pandemic. Positive perception of the pharma industry is steady at 45%…

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The pharma industry is hanging on to reputation gains notched during the Covid-19 pandemic. Positive perception of the pharma industry is steady at 45% of US respondents in 2023, according to the latest Harris Poll data. That’s exactly the same as the previous year.

Pharma’s highest point was in February 2021 — as Covid vaccines began to roll out — with a 62% positive US perception, and helping the industry land at an average 55% positive sentiment at the end of the year in Harris’ 2021 annual assessment of industries. The pharma industry’s reputation hit its most recent low at 32% in 2019, but it had hovered around 30% for more than a decade prior.

Rob Jekielek

“Pharma has sustained a lot of the gains, now basically one and half times higher than pre-Covid,” said Harris Poll managing director Rob Jekielek. “There is a question mark around how sustained it will be, but right now it feels like a new normal.”

The Harris survey spans 11 global markets and covers 13 industries. Pharma perception is even better abroad, with an average 58% of respondents notching favorable sentiments in 2023, just a slight slip from 60% in each of the two previous years.

Pharma’s solid global reputation puts it in the middle of the pack among international industries, ranking higher than government at 37% positive, insurance at 48%, financial services at 51% and health insurance at 52%. Pharma ranks just behind automotive (62%), manufacturing (63%) and consumer products (63%), although it lags behind leading industries like tech at 75% positive in the first spot, followed by grocery at 67%.

The bright spotlight on the pharma industry during Covid vaccine and drug development boosted its reputation, but Jekielek said there’s maybe an argument to be made that pharma is continuing to develop innovative drugs outside that spotlight.

“When you look at pharma reputation during Covid, you have clear sense of a very dynamic industry working very quickly and getting therapies and products to market. If you’re looking at things happening now, you could argue that pharma still probably doesn’t get enough credit for its advances, for example, in oncology treatments,” he said.

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Spread & Containment

I created a ‘cosy game’ – and learned how they can change players’ lives

Cosy, personal games, as I discovered, can change the lives of the people who make them and those who play them.

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Cosy games exploded in popularity during the pandemic. Takoyaki Tech/Shutterstock

The COVID pandemic transformed our lives in ways many of us are still experiencing, four years later. One of these changes was the significant uptake in gaming as a hobby, chief among them being “cosy games” like Animal Crossing: New Horizons (2020).

Players sought comfort in these wholesome virtual worlds, many of which allowed them to socialise from the safety of their homes. Cosy games, with their comforting atmospheres, absence of winning or losing, simple gameplay, and often heartwarming storylines provided a perfect entry point for a new hobby. They also offered predictability and certainty at a time when there wasn’t much to go around.

Cosy games are often made by small, independent developers. “Indie games” have long been evangelised as the purest form of game development – something anyone can do, given enough perseverance. This means they can provide an entry point for creators who hadn’t made games before, but were nevertheless interested in it, enabling a new array of diverse voices and stories to be heard.

In May 2020, near the start of the pandemic, the small poetry game A Solitary Spacecraft, which was about its developer’s experience of their first few months in lockdown, was lauded as particularly poignant. Such games showcase a potential angle for effective cosy game development: a personal one.

Personal themes are often explored through cosy games. For instance, Chicory and Venba (both released in 2023) tackle difficult topics like depression and immigration, despite their gorgeous aesthetics. This showcases the diversity of experiences on display within the medium.

However, as the world emerges from the pandemic’s shadow, the games industry is facing significant challenges. Economic downturns and acquisitions have caused large layoffs across the sector.

Historically, restructurings like these, or discontent with working conditions, have led talented laid-off developers to create their own companies and explore indie development. In the wake of the pandemic and the cosy game boom, these developers may have more personal stories to tell.

Making my own cosy game

I developed my own cosy and personal game during the pandemic and quickly discovered that creating these games in a post-lockdown landscape is no mean feat.

What We Take With Us (2023) merges reality and gameplay across various digital formats: a website, a Discord server that housed an online alternate reality game and a physical escape room. I created the game during the pandemic as a way to reflect on my journey through it, told through the videos of game character Ana Kirlitz.

The trailer for my game, What We Take With Us.

Players would follow in Ana’s footsteps by completing a series of ten tasks in their real-world space, all centred on improving wellbeing – something I and many others desperately needed during the pandemic.

But creating What We Take With Us was far from straightforward. There were pandemic hurdles like creating a physical space for an escape room amid social distancing guidelines. And, of course, the emotional difficulties of wrestling with my pandemic journey through the game’s narrative.

The release fared poorly, and the game only garnered a small player base – a problem emblematic of the modern games industry.

These struggles were starkly contrasted by the feedback I received from players who played the game, however.

This is a crucial lesson for indie developers: the creator’s journey and the player’s experience are often worlds apart. Cosy, personal games, as I discovered, can change the lives of those who play them, no matter how few they reach. They can fundamentally change the way we think about games, allow us to reconnect with old friends, or even inspire us to change careers – all real player stories.

Lessons in cosy game development

I learned so much about how cosy game development can be made more sustainable for creators navigating the precarious post-lockdown landscape. This is my advice for other creators.

First, collaboration is key. Even though many cosy or personal games (like Stardew Valley) are made by solo creators, having a team can help share the often emotional load. Making games can be taxing, so practising self-care and establishing team-wide support protocols is crucial. Share your successes and failures with other developers and players. Fostering a supportive community is key to success in the indie game landscape.

Second, remember that your game, however personal, is a product – not a reflection of you or your team. Making this distinction will help you manage expectations and cope with feedback.

Third, while deeply considering your audience may seem antithetical to personal projects, your game will ultimately be played by others. Understanding them will help you make better games.

The pandemic reignited the interest in cosy games, but subsequent industry-wide troubles may change games, and the way we make them, forever. Understanding how we make game creation more sustainable in a post-lockdown, post-layoff world is critical for developers and players alike.

For developers, it’s a reminder that their stories, no matter how harrowing, can still meaningfully connect with people. For players, it’s an invitation to embrace the potential for games to tell such stories, fostering empathy and understanding in a world that greatly needs it.


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Adam Jerrett does not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and has disclosed no relevant affiliations beyond their academic appointment.

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The SNF Institute for Global Infectious Disease Research announces new advisory board

From identifying the influenza virus that caused the pandemic of 1918 to developing vaccines against pneumococcal pneumonia and bacterial meningitis in…

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From identifying the influenza virus that caused the pandemic of 1918 to developing vaccines against pneumococcal pneumonia and bacterial meningitis in the 1970s, combating infectious disease has a rich history at Rockefeller. That tradition continues as the Stavros Niarchos Foundation Institute for Global Infectious Disease Research at Rockefeller University (SNFiRU) caps a successful first year with the establishment of a new advisory board.

Credit: Lori Chertoff/The Rockefeller University

From identifying the influenza virus that caused the pandemic of 1918 to developing vaccines against pneumococcal pneumonia and bacterial meningitis in the 1970s, combating infectious disease has a rich history at Rockefeller. That tradition continues as the Stavros Niarchos Foundation Institute for Global Infectious Disease Research at Rockefeller University (SNFiRU) caps a successful first year with the establishment of a new advisory board.

This international advisory board was created in part to give guidance on how to best use SNFiRU’s resources, as well as bring forward innovative ideas concerning new avenues of research, public education, community engagement, and partnership projects.

SNFiRU was established to strengthen readiness for and response to future health crises, building on the scientific advances and international collaborations forged in the context of the COVID-19 pandemic. Launched with a $75 million grant from the Stavros Niarchos Foundation (SNF) as part of its Global Health Initiative (GHI), the institute provides a framework for international scientific collaboration to foster research innovations and turn them into practical health benefits.

SNFiRU’s mission is to better understand the agents that cause infectious disease and to lower barriers to treatment and prevention globally. To speed this work, the institute launched numerous initiatives in its inaugural year. For instance, SNFiRU awarded 31 research projects in 29 different Rockefeller laboratories for over $5 million to help get collaborative new research efforts off the ground. SNFiRU also supports the Rockefeller University Hospital, where clinical studies are conducted, and brought on board its first physician-scientist through Rockefeller’s Clinical Scholars program. “One of the surprises was the scope of interest from Rockefeller scientists in using their talents to tackle important infectious disease problems,” says Charles M. Rice, Maurice R. and Corinne P. Greenberg Professor in Virology at Rockefeller and director of SNFiRU. “The research topics range from the biology of infectious agents to the dynamics of the immune response to pathogens, and also include a number of infectious disease-adjacent studies.”

In the past 12 months, SNFiRU often brought together scientists studying different aspects of infectious disease as a way to spur new collaborations. In addition to hosting its first annual day-long symposium, SNFiRU initiated a Young Scientist Forum for students and post-doctoral fellows to meet regularly, facilitating cross-laboratory thinking. A bimonthly seminar series has also been established on campus.

Another aim of SNFiRU is to develop relationships with community-based organizations, as well as design and participate in community-engaged research, with a focus on low-income and minority communities. To that end, SNFiRU is helping develop a research project on Chagas disease, a tropical parasitic infection prevalent in Latin America that can cause congestive heart failure and gastrointestinal complications if left untreated. The project will bring together clinicians practicing at health centers in New York, Florida, Texas, and California and basic scientists from multiple institutions to help the communities that are most impacted.

“The SNFiRU international advisory board convenes globally recognized leaders with distinguished biomedical expertise, unrivalled experience in pandemic preparedness and response, and a shared commitment to translating scientific advancements into equitably distributed benefits in real-world settings,” says SNF Co-President Andreas Dracopoulos. “The advisory board will advance the institute’s indispensable mission, which SNF is proud to support as a key part of our Global Health Initiative, and we look forward to seeing breakthroughs in the lab drive better outcomes in lives around the globe.”

The new advisory board will hold its first meeting on April 11th, 2024, following the second annual SNF Institute for Global Infectious Disease Research Symposium at Rockefeller.

Its members are: Rafi Ahmed of Emory University School of Medicine, Cori Bargmann of The Rockefeller University, Yasmin Belkaid of the Pasteur Institute, Anthony S. Fauci, the former director of the National Institute of Allergy and Infectious Diseases, Peter Hotez of Baylor College of Medicine and Texas Children’s Hospital Center for Vaccine Development, Esper Kallas of of the Butantan Institute, Sharon Lewin of the University of Melbourne Doherty Institue, Carl Nathan of Weill Cornell Medicine, Rino Rappuoli of Fondazione Biotecnopolo di Siena and University of Siena, and Herbert “Skip” Virgin of Washington University School of Medicine and UT Southwestern Medical Center.


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