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Why join a blockchain gaming guild? Fun, profit and create better games

Blockchain game developers are turning to gaming guilds for market research and to enable players to help create better games.
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Blockchain game developers are turning to gaming guilds for market research and to enable players to help create better games.

Blockchain gaming guilds are the continuation of an ancient tradition. Guilds have existed since the beginning of capitalism in the fourteenth century. The most popular European artisan guilds were seven major guilds of Florence known as Arti Maggiori, which helped refine and improve crafts and trades from medicine to banking and weaving.

Can blockchain gaming guilds perform a similar role to help refine and improve games and gameplay? Were in the middle of rapid experimentation to find out. 

Colin Goltra, COO, Yield Guild Games
Colin Goltra, chief operating officer of Yield Guild Games.

Colin Goltra, chief operating officer of Yield Guild Games a decentralized autonomous organization says that similar to the ancient guilds, a gaming guild is a group of players who pool their resources and collaborate to achieve greater rewards. They work with valuable in-game digital assets in games developed by decentralized communities.

As the blockchain gaming sector grows rapidly, guilds have positioned themselves as key entry points for new players, offering unique feedback loops with informative insights into game design, future gameplay and education around blockchain features of games.

Gaming guilds onboard new players

Up to date and accurate research on blockchain gaming guilds appears thin on the ground. According to BreederDAO figures, a Philippine-based blockchain gaming startup, the top 25 guilds had a potential base of 900,000 players by the end of 2021, but only 89,935 scholarships were operating. However today, YGG alone has 30,000 scholarships so those numbers are out of date, but it seems safe to say there is likely still a large untapped base out there. 

Fundraising figures are also opaque. BreederDAO estimated that guilds raised more than $500 million by 2021, but DappRadar reported that guilds raised more than $320 million by the end of 2022. Adding to the fun, the World Economic Forum released a report at the end of 2022 suggesting the figure was closer to $200 million over the previous couple of years. Either way, the top guilds are well-funded despite significant revenue declines due to the impact of crypto winter. Most of the 24,000 guilds in the market right now are micro guilds of 10100 players, while only 1% are in macro guilds with more than 1,000 players. 

Gaming guilds provide education and tools, starting at the very beginning by equipping noob gamers with an understanding of NFTs and how crypto-enabled platforms work, through to much more advanced strategies on how to profit from gaming. One of the benefits is creating strong and loyal communities that pursue the goal of wider adoption of crypto and Web3 technology.

YGG performance over time
YGG performance over time. (WEF)

In contrast to Web2 games, Web3 gaming communities take on a different character, explains Goltra. YGG offers a pool of active gamers, and as a leading DAO in the blockchain gaming space, they ultimately want to bring all of their player interactions and data on-chain.

If you can train a community to interact with on-chain games, playing with digital assets on-chain, then you have created a unique group of gamers that can generate real rewards. 

Shadow Legacy gaming guild

Shadow Legacy Guild has carved out a patch for blockchain gaming in the Eastern European market, which founder Pawel Padziunas says was underserved for a long time. They now have over 6,300 members and 19,000 Discord members, focusing on esports, tapping into players on demand and renting options. 

Padziunas believes the player acquisition feature with early game support, including testing the game, the game economy and promotion of game potential is a vital component of their guild mechanics.

The first thing that the guild does is education. They help players to understand and navigate the game, he says, adding there is a big learning curve for players to understand the longer-term value of Web3 games. Like Goltra, he believes the sense of community is part of the appeal and purpose of guilds. 

Pawel Padziunas, Founder, Shadow Legacy Guild
Pawel Padziunas, founder of Shadow Legacy Guild.

Building a community around the game is important for guilds, too, and the gamers need to feel a sense of fun and want to spend time with other players, he says. Shadow Legacy Guild prioritizes this over the potential financial rewards for players.

For us, collecting or ownership of assets is not a must. This is a shift to a model where earning is an additional option or a bonus. The focus on education allows guilds to communicate a clear value proposition outside of the financial incentives, he says. 

This is an important point, as a purely mercenary approach to gaming is not sustainable.

If the game is built around earning, only then it will eventually collapse, as everyone will want to remove everything valuable from the game, Padziunas says. 

Good games are better than good money

Kieran Warwick, CEO and co-founder of Illuvium, which bills itself as an open world exploration, NFT creature collector and autobattler game, sees gaming guilds as key facilitators in the Web3 gaming space.

They have an impact on the onboarding of players, engagement and education, he explains. In fact, most developers and founders Magazine spoke to for this piece were in agreement that making good games was more important than making good money.

When someone starts to speak about education, its clear that their mindset is in the right place, rather than only want to do a cash grab of some sort, or even worse leveraging people that are less financially stable for their own gains, says Karl Blomsterwall, CEO of Nibiru Software the Web3 developer behind the strategy game Planet IX.

That said, guilds need to appeal to players who are playing for rewards specifically, those who are experimenting with NFTs and those who just want to have fun. 

Planet IX is a trading and strategy-based game built around NFTs. It promotes a sustainable future, attaching tasks to a digital rendition of the world. Blomsterwall believes that ownership of assets within the game is a fundamental part of the appeal.

In Planet IX, there are over 1.7 billion NFTs, and there is a lot of trading to be done. For us, there is a role where the guild supports this trading, acting almost like a broker, helping players to trade and taking over that process if a player doesnt want to deal with that activity of play, says Blomsterwall. 

For people to feel comfortable spending the time playing a game and spending the resources to really participate in the game, then, of course, there needs to be a level of trust that they will be rewarded for this time.

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Gaming guilds shape the future of games

Gaming guilds can crowdsource feedback for game developers to help them design the mechanics of games. The large pools of players guilds have access to mean this feedback loop can be an invaluable form of market research. 

Gamers can be incentivized on a new level. Game developers can share with their players, and this helps players to be part of the process Once you develop a game with a strong community, you will see that they are involved in the game like never before and can have an impact on the game, says Padziunas.

As a new business model, many dont understand that it is a business. Incentivizing players with rewards and the cooperation that comes with this community bonding works for all parties involved: game developers, players and guilds. 

Furthermore, guilds can set up shop within the gameplay itself. In The Bornless, a Web3 horror gaming franchise, there are unique locations called Safe Houses that guilds can hire out to allow players to get acquainted with the game quickly from within the gaming environment. 

Safehouses are the hub of our game, explains Josh Palumbo, head of business development at The Bornless. Guilds and players can start off with smaller free versions and upgrade or work toward larger ones. Players will also be given the option to join larger safehouses and access many extra features of the game.

The Bornless name the guilds that they work with Factions (of the Order of Solomon), which Palumbo explains is mostly a branding decision. There was a small part of that decision that wanted to stray away from using the term guilds, as they have gotten some slightly negative connotation in Web3 recently, being seen as rewards farmers.

The Bornless Gameplay Environment
The Bornless gameplay environment. (The Bornless)

For many new gamers it is their first time playing with NFTs, and they may not feel comfortable with the high upfront cost of in-game assets. As part of a guild, they can opt to rent an NFT, which makes the asset more attainable for beginner gamers. 

Solomons wisdom on governance

The partnership model that The Bornless has adopted is a unique way to entice new players to engage with in-game scenarios and the wider community. They are working with over 60 Web3 guilds currently and have introduced a Solomons Council, which provides feedback regarding gameplay and future story plots. 

This council is made up of select guild partners that meet about once every two to three weeks. They get insights into alpha in development that we dont share publicly; we gather their feedback, and eventually, they will be able to make different sorts of governance decisions in regards to gameplay, features, explains Palumbo.

The whole purpose of the council is to garner a really robust social environment within the game itself where factions will be incentivized to grow, expand and progress. They then will be able to compete against or with other factions through a variety of special events. 

We believe that players seek out social relationships in gaming, and this gives them a way to contribute towards meaningful progression in the game with their friends, shares Palumbo.

The Bornless Gameplay Environment
The Bornless gameplay environment. (The Bornless)

Gaming guild eSports for the fun of it

Its a similar strategy in the esports gaming segment, where GoodGame Nation (GG Nation for short) highlights the fun elements of competitions rather than a very transactional relationship with the gamer, explains co-founder Manan Mehta of some other guilds. 

What were catering towards is competition, affinity, culture, creation fandom, and thats actually what will enable Web3 games to succeed, continues Mehta. 

GG Nation builds micro guilds for the student population in India and has a network of players across all major college campuses. For GG Nation, esports dont just revolve around tournaments, but coaching, training and education are key components.

Manan Mehta, Co-Founder, Good Game Nation
Manan Mehta, co-founder of GoodGame Nation.

For Mehta, celebrating the pure enjoyment of playing is more practical than trying to make money from it.

Its a utopian viewpoint to imagine that just by purely gaming, you could earn a living out of it, he says. 

That was doable in the pandemic because there was nothing else to do. However, were seeing that as the world opens up and the economies have opened up, you cant just game and make a living.

That said, the bar is pretty low for students when it comes to earning money.

If a student earns about $200 once while gaming, thats great money for a student, whereas $200 for an average guild participant is not good enough, and they would rather be going back to work.

GG Nation focuses on about 10 games that are attractive to the student population, so they arent overwhelmed by the number of games on offer. Mehta says they dont want to become a game discovery engine.

DAOs support the lifespan of games

Gaming guilds are often decentralized autonomous organizations, which means that games can potentially become user-generated content and just keep on evolving. Animoca chairman Yat Siu hinted at this when he spoke to Magazine recently, pointing out that Second Life and Eve Online are now two decades old and are still going strong because they are sustained by user-generated content. 

Although the road to fully decentralized games is full of hurdles, we are already seeing gaming communities step up and take on more decision-making in relation to games.

Illuvium is expanding its governance council
Illuvium is expanding its governance council. (Illuvium)

A recent example is when the Illuvium game developers suggested a battle with Su Zhu, the controversial 3AC founder, last month, they knew that it would be controversial in the eyes of their community

Illuvium PR stunt

Illuvium is a blockchain game set in a fantasy world where players hunt for powerful creatures known as Illuvials. It is being developed by the Illuvium DAO.

Kieran Warwick, co-founder of Illuvium, concocted the idea to battle Zhu in the game to promote the newly launched Illuvitar NFT collectible game.

However, the Illuvium community raised concerns about the PR stunt and associating its good name with Zhus, given 3ACs bankruptcy destroyed many in the industry. The DAOs five-member governance council then voted on a proposal that the originally presented d1sk battle shall be canceled, which was upheld with four votes. Warwick was delighted and used the decision to cancel for publicity instead

This is more like representative democracy than direct democracy, but it does appear to have reflected the wishes of the community. Warwick is also the CEO and sits on the council with the other nominees, who were voted in by tokenholders. 

All of the typical activities you find that are run by C-Suite executives are now managed by the Illuvium council that vote in a transparent way and keep the community involved.

The DAO is now trying to improve on the model, with the community proposing a new governance structure that would add four sub-councils: Game, Marketing, Strategy and Community.

Warwick is a true believer in decentralization, and all of the discussions that happen in their meeting chambers via Discord are taken to an on-chain voting mechanism. 

He is excited about the future and notes that it is a complete flip on what traditional company structures are. It is a bottom-up approach that can be extremely fascinating to watch and as long as you have positive participation from the community, the future is bright, he adds. 

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Homes listed for sale in early June sell for $7,700 more

New Zillow research suggests the spring home shopping season may see a second wave this summer if mortgage rates fall
The post Homes listed for sale in…

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  • A Zillow analysis of 2023 home sales finds homes listed in the first two weeks of June sold for 2.3% more. 
  • The best time to list a home for sale is a month later than it was in 2019, likely driven by mortgage rates.
  • The best time to list can be as early as the second half of February in San Francisco, and as late as the first half of July in New York and Philadelphia. 

Spring home sellers looking to maximize their sale price may want to wait it out and list their home for sale in the first half of June. A new Zillow® analysis of 2023 sales found that homes listed in the first two weeks of June sold for 2.3% more, a $7,700 boost on a typical U.S. home.  

The best time to list consistently had been early May in the years leading up to the pandemic. The shift to June suggests mortgage rates are strongly influencing demand on top of the usual seasonality that brings buyers to the market in the spring. This home-shopping season is poised to follow a similar pattern as that in 2023, with the potential for a second wave if the Federal Reserve lowers interest rates midyear or later. 

The 2.3% sale price premium registered last June followed the first spring in more than 15 years with mortgage rates over 6% on a 30-year fixed-rate loan. The high rates put home buyers on the back foot, and as rates continued upward through May, they were still reassessing and less likely to bid boldly. In June, however, rates pulled back a little from 6.79% to 6.67%, which likely presented an opportunity for determined buyers heading into summer. More buyers understood their market position and could afford to transact, boosting competition and sale prices.

The old logic was that sellers could earn a premium by listing in late spring, when search activity hit its peak. Now, with persistently low inventory, mortgage rate fluctuations make their own seasonality. First-time home buyers who are on the edge of qualifying for a home loan may dip in and out of the market, depending on what’s happening with rates. It is almost certain the Federal Reserve will push back any interest-rate cuts to mid-2024 at the earliest. If mortgage rates follow, that could bring another surge of buyers later this year.

Mortgage rates have been impacting affordability and sale prices since they began rising rapidly two years ago. In 2022, sellers nationwide saw the highest sale premium when they listed their home in late March, right before rates barreled past 5% and continued climbing. 

Zillow’s research finds the best time to list can vary widely by metropolitan area. In 2023, it was as early as the second half of February in San Francisco, and as late as the first half of July in New York. Thirty of the top 35 largest metro areas saw for-sale listings command the highest sale prices between May and early July last year. 

Zillow also found a wide range in the sale price premiums associated with homes listed during those peak periods. At the hottest time of the year in San Jose, homes sold for 5.5% more, a $88,000 boost on a typical home. Meanwhile, homes in San Antonio sold for 1.9% more during that same time period.  

 

Metropolitan Area Best Time to List Price Premium Dollar Boost
United States First half of June 2.3% $7,700
New York, NY First half of July 2.4% $15,500
Los Angeles, CA First half of May 4.1% $39,300
Chicago, IL First half of June 2.8% $8,800
Dallas, TX First half of June 2.5% $9,200
Houston, TX Second half of April 2.0% $6,200
Washington, DC Second half of June 2.2% $12,700
Philadelphia, PA First half of July 2.4% $8,200
Miami, FL First half of June 2.3% $12,900
Atlanta, GA Second half of June 2.3% $8,700
Boston, MA Second half of May 3.5% $23,600
Phoenix, AZ First half of June 3.2% $14,700
San Francisco, CA Second half of February 4.2% $50,300
Riverside, CA First half of May 2.7% $15,600
Detroit, MI First half of July 3.3% $7,900
Seattle, WA First half of June 4.3% $31,500
Minneapolis, MN Second half of May 3.7% $13,400
San Diego, CA Second half of April 3.1% $29,600
Tampa, FL Second half of June 2.1% $8,000
Denver, CO Second half of May 2.9% $16,900
Baltimore, MD First half of July 2.2% $8,200
St. Louis, MO First half of June 2.9% $7,000
Orlando, FL First half of June 2.2% $8,700
Charlotte, NC Second half of May 3.0% $11,000
San Antonio, TX First half of June 1.9% $5,400
Portland, OR Second half of April 2.6% $14,300
Sacramento, CA First half of June 3.2% $17,900
Pittsburgh, PA Second half of June 2.3% $4,700
Cincinnati, OH Second half of April 2.7% $7,500
Austin, TX Second half of May 2.8% $12,600
Las Vegas, NV First half of June 3.4% $14,600
Kansas City, MO Second half of May 2.5% $7,300
Columbus, OH Second half of June 3.3% $10,400
Indianapolis, IN First half of July 3.0% $8,100
Cleveland, OH First half of July  3.4% $7,400
San Jose, CA First half of June 5.5% $88,400

 

The post Homes listed for sale in early June sell for $7,700 more appeared first on Zillow Research.

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February Employment Situation

By Paul Gomme and Peter Rupert The establishment data from the BLS showed a 275,000 increase in payroll employment for February, outpacing the 230,000…

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By Paul Gomme and Peter Rupert

The establishment data from the BLS showed a 275,000 increase in payroll employment for February, outpacing the 230,000 average over the previous 12 months. The payroll data for January and December were revised down by a total of 167,000. The private sector added 223,000 new jobs, the largest gain since May of last year.

Temporary help services employment continues a steep decline after a sharp post-pandemic rise.

Average hours of work increased from 34.2 to 34.3. The increase, along with the 223,000 private employment increase led to a hefty increase in total hours of 5.6% at an annualized rate, also the largest increase since May of last year.

The establishment report, once again, beat “expectations;” the WSJ survey of economists was 198,000. Other than the downward revisions, mentioned above, another bit of negative news was a smallish increase in wage growth, from $34.52 to $34.57.

The household survey shows that the labor force increased 150,000, a drop in employment of 184,000 and an increase in the number of unemployed persons of 334,000. The labor force participation rate held steady at 62.5, the employment to population ratio decreased from 60.2 to 60.1 and the unemployment rate increased from 3.66 to 3.86. Remember that the unemployment rate is the number of unemployed relative to the labor force (the number employed plus the number unemployed). Consequently, the unemployment rate can go up if the number of unemployed rises holding fixed the labor force, or if the labor force shrinks holding the number unemployed unchanged. An increase in the unemployment rate is not necessarily a bad thing: it may reflect a strong labor market drawing “marginally attached” individuals from outside the labor force. Indeed, there was a 96,000 decline in those workers.

Earlier in the week, the BLS announced JOLTS (Job Openings and Labor Turnover Survey) data for January. There isn’t much to report here as the job openings changed little at 8.9 million, the number of hires and total separations were little changed at 5.7 million and 5.3 million, respectively.

As has been the case for the last couple of years, the number of job openings remains higher than the number of unemployed persons.

Also earlier in the week the BLS announced that productivity increased 3.2% in the 4th quarter with output rising 3.5% and hours of work rising 0.3%.

The bottom line is that the labor market continues its surprisingly (to some) strong performance, once again proving stronger than many had expected. This strength makes it difficult to justify any interest rate cuts soon, particularly given the recent inflation spike.

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Mortgage rates fall as labor market normalizes

Jobless claims show an expanding economy. We will only be in a recession once jobless claims exceed 323,000 on a four-week moving average.

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Everyone was waiting to see if this week’s jobs report would send mortgage rates higher, which is what happened last month. Instead, the 10-year yield had a muted response after the headline number beat estimates, but we have negative job revisions from previous months. The Federal Reserve’s fear of wage growth spiraling out of control hasn’t materialized for over two years now and the unemployment rate ticked up to 3.9%. For now, we can say the labor market isn’t tight anymore, but it’s also not breaking.

The key labor data line in this expansion is the weekly jobless claims report. Jobless claims show an expanding economy that has not lost jobs yet. We will only be in a recession once jobless claims exceed 323,000 on a four-week moving average.

From the Fed: In the week ended March 2, initial claims for unemployment insurance benefits were flat, at 217,000. The four-week moving average declined slightly by 750, to 212,250


Below is an explanation of how we got here with the labor market, which all started during COVID-19.

1. I wrote the COVID-19 recovery model on April 7, 2020, and retired it on Dec. 9, 2020. By that time, the upfront recovery phase was done, and I needed to model out when we would get the jobs lost back.

2. Early in the labor market recovery, when we saw weaker job reports, I doubled and tripled down on my assertion that job openings would get to 10 million in this recovery. Job openings rose as high as to 12 million and are currently over 9 million. Even with the massive miss on a job report in May 2021, I didn’t waver.

Currently, the jobs openings, quit percentage and hires data are below pre-COVID-19 levels, which means the labor market isn’t as tight as it once was, and this is why the employment cost index has been slowing data to move along the quits percentage.  

2-US_Job_Quits_Rate-1-2

3. I wrote that we should get back all the jobs lost to COVID-19 by September of 2022. At the time this would be a speedy labor market recovery, and it happened on schedule, too

Total employment data

4. This is the key one for right now: If COVID-19 hadn’t happened, we would have between 157 million and 159 million jobs today, which would have been in line with the job growth rate in February 2020. Today, we are at 157,808,000. This is important because job growth should be cooling down now. We are more in line with where the labor market should be when averaging 140K-165K monthly. So for now, the fact that we aren’t trending between 140K-165K means we still have a bit more recovery kick left before we get down to those levels. 




From BLS: Total nonfarm payroll employment rose by 275,000 in February, and the unemployment rate increased to 3.9 percent, the U.S. Bureau of Labor Statistics reported today. Job gains occurred in health care, in government, in food services and drinking places, in social assistance, and in transportation and warehousing.

Here are the jobs that were created and lost in the previous month:

IMG_5092

In this jobs report, the unemployment rate for education levels looks like this:

  • Less than a high school diploma: 6.1%
  • High school graduate and no college: 4.2%
  • Some college or associate degree: 3.1%
  • Bachelor’s degree or higher: 2.2%
IMG_5093_320f22

Today’s report has continued the trend of the labor data beating my expectations, only because I am looking for the jobs data to slow down to a level of 140K-165K, which hasn’t happened yet. I wouldn’t categorize the labor market as being tight anymore because of the quits ratio and the hires data in the job openings report. This also shows itself in the employment cost index as well. These are key data lines for the Fed and the reason we are going to see three rate cuts this year.

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