Connect with us

The Metaverse, play-to-earn and the new economic model of gaming

The gaming industry is rapidly growing, and the emerging play-to-earn model coupled with blockchain and the Metaverse is the future.
The gaming industry, which has always been synonymous with fun, has grown massively in recent times,..

Published

on

The gaming industry is rapidly growing, and the emerging play-to-earn model coupled with blockchain and the Metaverse is the future.

The gaming industry, which has always been synonymous with fun, has grown massively in recent times, and a lot of money is now being mentioned when gaming comes up. Since the introduction of Web 3.0, there has been immense growth in the industry. At the end of 2019, the global gaming market was reportedly worth $152 billion. This growth has meant that, since the introduction of Web 3.0, there has been a consistent rate at which Web 3.0 games are growing and garnering increased adoption. A lot of money is being made, and this has, in turn, attracted a lot of new developers to the space.

Related: Is a new decentralized internet, or Web 3.0, possible?

Gaming in the past has always been a one-sided relationship, where only the developers or owners of a game get the financial gains while players are left to just have fun and keep spending. A new economic model has now been introduced but, in the years leading up to it, players have spent a lot on gaming. In 2020, the mobile applications industry saw customers collectively spend $143 billion. Gaming apps took a huge $100 billion of that amount. This implied that, for every dollar that was spent on the Google Play Store (for Android devices) and the App Store (for Apple devices), gaming apps took a hefty 70% of it. Even with the introduction of the new model of gaming, it is estimated that over $120 billion will still be spent on mobile games in 2021. This will represent a 20% increase from the figures of 2020.

The new gaming model I've mentioned twice now is the play-to-earn gaming model. It is no lie that interest in play-to-earn games was sparked by the global COVID-19 pandemic. The same can be said for the virtual worlds or the "metaverses" that these games are hosted on.

Related: Play-to-earn games are the catalyst for this bullish period in the markets

What is the Metaverse?

“Metaverse” is a combination of the prefix “meta,” which means beyond, and “universe.” So, the Metaverse is a world beyond the universe. An otherworldly place, so to speak. In the Metaverse, virtual lands, avatars and even buildings can be bought and sold. This is most often done using cryptocurrencies. In these virtual environments, people can move around freely with their friends, attend events and buy goods and services — basically, doing the exact same things they can do in the real world.

The lockdowns, which were a result of the global pandemic, pushed people to look more into the potential of the online world, and they discovered that they could still do business and have fun at the same time, using their devices from anywhere in the world. Many of the metaverses in existence today are powered by blockchain technology and, to transact on these virtual worlds, a user would need cryptocurrency or nonfungible tokens (NFTs). A lot of the play-to-earn games we have today have their own metaverses with native cryptocurrencies that are used both for transactions and to receive in-game assets and rewards.

Related: New industry, new rules: Building the Metaverse without bias

What are play-to-earn games?

The play-to-earn gaming model embraces the idea of an open economy and financially rewards every user who adds value by playing and spending time in the gaming ecosystem. In the past, the perception about games was that they were just a way of having fun. That perception is changing now as a new class of games are emerging. These games are not only fun, but they are also attractive investment opportunities. Speaking of investments, in recent times, the industry has seen big venture capital firms invest a lot of money into it. As much as $9.6 billion was invested in the global gaming industry in the 18 months leading up to 2019, and 24 blockchain-based gaming companies have seen $476 million in investments in the first half of 2021 alone.

In recent times, play-to-earn games like Axie Infinity and The Sandbox have gained popularity, and one thing they have in common is their economic system. Take the traditional game The Sims for example, where a player can buy in-game assets with the in-game currency — but the currency and assets have no real-world value. This is because there was no infrastructure for liquidity in the game. Another traditional game, World of Warcraft, does have a marketplace where players can buy in-game assets and exchange characters, but it is very unorganised. Blockchain technology in combination with the play-to-earn model has solved all these issues.

Related: Tales from 2050: A look into a world built on NFTs

How do play-to-earn games work?

To explain how play-to-earn games work, I'll use Axie Infinity as an example. Axie Infinity is a Pokémon-inspired blockchain game created by Vietnamese developer Sky Mavis. It currently has over a million active daily users, and what attracted this large number are the cute in-game creatures called Axies. Users can breed, buy and train these Axies. The Axies are also used to carry out tasks and engage in battles. The goal of the game is to attain an in-game token called Smooth Love Potion (SLP). With SLP, players can breed their Axies, which gives them the advantage of earning more.

Another reason players want to earn as much SLP as they can is that SLP is a cryptocurrency that can be bought and sold on cryptocurrency exchanges. The best-performing players are said to be making up to 1,500 SLPs a day. This is around $250 (because volatility causes the exchange rate to change constantly) at the time of writing. The Axie creatures themselves can be sold as NFTs on an open marketplace. Players can also sell in-game assets like real estate and flowers, among others, as NFTs. So, in this play-to-earn economy of Axie Infinity, players get rewarded for their time by earning SLP, which can be sold on crypto exchanges, and by acquiring Axies and other in-game assets that can be sold in open marketplaces.

Other play-to-earn games

Aside from Axie Infinity, other play-to-earn games and platforms are set to launch, or have already launched, and I see the potential in them.

Bloktopia, backed by Polygon, is a decentralized metaverse that will provide an unprecedented virtual reality experience for the crypto community. The bridge between the virtual and physical worlds within the decentralized and open-source worlds is the Metaverse. Protocols to manage digital value of real estate and digital art will emerge, and NFTs on the Polygon network will act as facilitators for this because of the affordability and fast transactions.

OneTo11 is a fantasy sports mobile application that is geared at providing users with a new way to use their sports knowledge for their general enjoyment and benefit. OneTo11 aims to create a future where sports fans, bettors and gamers can do the things they love most on a revolutionary platform. They get to not only interact socially, but also compete against each other in a transparent and decentralized way. This is a play-to-earn platform that allows users to earn money by taking part in fantasy sports and other games on its platform.

OneTo11 rewards its customer's loyalty by giving every player the same chance and opportunity to prove themselves and showcase their skills. Players on the OneTo11 platform can earn even without joining the paid contests. This game differs from other play-to-earn games because users can earn money in three different ways:

  1. Contest winnings: Players create their fantasy team to enter in contests, and they win money by just being in the top 75%.
  2. Network commission: Players can refer other smartphone users to the OneTo11 platform using a unique code. When their referrals participate in paid contests, the players earn 1.5% of their contest fee.
  3. Referral income: Users of the OneTo11 platform can earn from the referrals of their referrals. OneTo11 rewards its users with up to 11 levels of referrals in the network.

Nakamoto Games’ aim is to give anyone with a crypto wallet access to a large range of play-to-earn games on the platform. With this access, they can make sizable and sustainable incomes. The company will launch an in-house suite of games where players from every part of the world will compete for weekly prize pools and earn lucrative rewards from these games.

Developers will also be able to build and deploy their play-to-earn games on the platform, and they will keep control over the monetization aspect of their games. This is similar to how applications are launched on Google Play Store or Apple’s App Store.

Immortal Games is a platform built by a talented pool of game developers who are working on amazing gaming projects. They've developed trading card games (TCGs) and collectible card games engines, and are currently developing American Gothic — a unique take on classic TCGs. In this game, people play with four races based in an American gothic setting, with several unique game modes being offered, such as “Arena,” “Tournaments,” “Lands” and “Multiplayer.” Fantasy Defense, which is an interpretation of the classic tower defense genre with a bigger multiplayer field, is another game in development on the platform.

The guys at Immortal Games believe that the gaming industry is going through a revolution with regard to true ownership of in-game assets, and they are building in that direction.

TryHards is a shooter game that is NFT-based and powered by the Polygon blockchain. In Tryhards, players can stake, fight, craft and upgrade their characters and weapons by simply playing the game. These characters, known as Fanatics, and their weapons are all NFT-based. Players have to collect as many Fanatics as they can to upgrade their gaming power and, because this is a play-to-earn game, it means there is a monetary incentive to stake the platform’s native $TRY tokens and continue playing.

Final thoughts

Even though play-to-earn games are only just emerging, they look like they will be around and enjoy popularity for a long time. Players are allowed to create new digital assets, trade them using the game's infrastructures, and earn virtual in-game currencies that can be easily sold for other cryptocurrencies and fiat currencies.

In the past, there have been many games that have supported the dynamics of an online community, but by adding the ability to generate a financial income, play-to-earn games are making the communities a lot more active. The niche is still young, so it might be beneficial to keep an eye on these play-to-earn projects, as they can be beneficial in the long run.

This article does not contain investment advice or recommendations. Every investment and trading move involves risk, and readers should conduct their own research when making a decision.

The views, thoughts and opinions expressed here are the author’s alone and do not necessarily reflect or represent the views and opinions of Cointelegraph.

Evan Luthra is a tech entrepreneur and blockchain expert holding an honorary Ph.D. in decentralized and distributed systems. Evan has been featured in Influencive’s “The Top 30 Entrepreneurs Under 30 Creating Life On Their Own Terms.” His companies, StartupStudio and Iyoko, invest in and help build the companies of tomorrow. Evan is a featured speaker at various universities and conferences around the globe.

Read More

Continue Reading

Government

Student loan borrowers may finally get answers to loan forgiveness issues

A major student loan service company has been invited to face Congress over its alleged servicing failures.

Published

on

U.S. Sen. Elizabeth Warren (D-MA) wants answers from one of the top student loan service companies in the country for allegedly botching its student loan forgiveness process involving the federal Public Service Loan Forgiveness program, leaving borrowers confused and without answers.

The senator sent a letter to Mohela CEO Scott Giles on March 18 inviting him to testify before Congress at a hearing on April 10 titled “MOHELA’s Performance as a Student Loan Servicer.” During the hearing, Giles will have to answer for why his company allegedly failed to send billing statements to student loan borrowers in a timely manner and miscalculated monthly payments for borrowers when it was time for them to repay their loans in September last year.

Related: Here's who qualifies for Biden's student loan debt relief starting next month

Also, in the letter, Warren highlighted a report that claimed that Mohela failed to perform basic servicing functions for borrowers eligible for PSLF, which led to over 800,000 public service workers facing delays in receiving student debt relief. The report also accuses the company of using a “‘call deflection’ scheme” to keep customers away from speaking to a customer service representative and instead redirecting them to parts of their website.

“Your company has contributed to student loan borrowers’ difficulties by mishandling borrowers’ return to repayment following the COVID-19 pandemic-related pause on payments, interest, and collections and by impeding public servants’ access to PSLF relief,” wrote Warren in the letter.

The move from Warren comes after the U.S. Department of Education withheld $7.2 million in payments to its servicer Mohela in October as punishment because it failed to issue timely billing statements to 2.5 million borrowers which resulted in 800,000 borrowers becoming delinquent on their loans. The department ordered Mohela to put those affected by the issues into forbearance until the mess was resolved.

U.S. President Joe Biden is joined by Education Secretary Miguel Cardona (L) as he announces new actions to protect borrowers after the Supreme Court struck down his student loan forgiveness plan in the Roosevelt Room at the White House on June 30, 2023 in Washington, DC. 

Chip Somodevilla/Getty Images

Mohela is also currently facing two class-action lawsuits, one filed in December last year and another in January this year, for its alleged “failure to timely process and render decisions for student loan borrowers enrolled in the Public Service Loan Forgiveness program.”

In response to recent criticism surrounding its alleged issues and failures regarding the PSLF program, Mohela claimed in a statement to the Missouri Independent that it “does not have authority to process loan forgiveness until authorization is provided by FSA, which can take months to occur.”

The company also claimed that there are “false accusations” inside of the bombshell report, which was released in February, that details the company’s servicing failures.

“It is unfortunate and irresponsible that information is being spun to create a false narrative in an attempt to mislead the public. False accusations are being disingenuously branded as an investigative report,” said Mohela. 

Related: Amazon just made a major announcement that will bring you big savings — and we have all the details

Read More

Continue Reading

Uncategorized

Another airline is making lounge fees more expensive

Qantas Airways is increasing the price of accessing its network of lounges by as much as 17%.

Published

on

Over the last two years, multiple airlines have dealt with crowding in their lounges. While they are designed as a luxury experience for a small subset of travelers, high numbers of people taking a trip post-pandemic as well as the different ways they are able to gain access through status or certain credit cards made it difficult for some airlines to keep up with keeping foods stocked, common areas clean and having enough staff to serve bar drinks at the rate that customers expect them.

In the fall of 2023, Delta Air Lines  (DAL)  caught serious traveler outcry after announcing that it was cracking down on crowding by raising how much one needs to spend for lounge access and limiting the number of times one can enter those lounges.

Related: Competitors pushed Delta to backtrack on its lounge and loyalty program changes

Some airlines saw the outcry with Delta as their chance to reassure customers that they would not raise their fees while others waited for the storm to pass to quietly implement their own increases.

A photograph captures a Qantas Airways lounge in Sydney, Australia.

Shutterstock

This is how much more you'll have to pay for Qantas lounge access

Australia's flagship carrier Qantas Airways  (QUBSF)  is the latest airline to announce that it would raise the cost accessing the 24 lounges across the country as well as the 600 international lounges available at airports across the world through partner airlines.

More Travel:

Unlike other airlines which grant access primarily after reaching frequent flyer status, Qantas also sells it through a membership — starting from April 18, 2024, prices will rise from $600 Australian dollars ($392 USD)  to $699 AUD ($456 USD) for one year, $1,100 ($718 USD) to $1,299 ($848 USD) for two years and $2,000 AUD ($1,304) to lock in the rate for four years.

Those signing up for lounge access for the first time also currently pay a joining fee of $99 AUD ($65 USD) that will rise to $129 AUD ($85 USD).

The airline also allows customers to purchase their membership with Qantas Points they collect through frequent travel; the membership fees are also being raised by the equivalent amount in points in what adds up to as much as 17% — from 308,000 to 399,900 to lock in access for four years.

Airline says hikes will 'cover cost increases passed on from suppliers'

"This is the first time the Qantas Club membership fees have increased in seven years and will help cover cost increases passed on from a range of suppliers over that time," a Qantas spokesperson confirmed to Simple Flying. "This follows a reduction in the membership fees for several years during the pandemic."

The spokesperson said the gains from the increases will go both towards making up for inflation-related costs and keeping existing lounges looking modern by updating features like furniture and décor.

While the price increases also do not apply for those who earned lounge access through frequent flyer status or change what it takes to earn that status, Qantas is also introducing even steeper increases for those renewing a membership or adding additional features such as spouse and partner memberships.

In some cases, the cost of these features will nearly double from what members are paying now.

Read More

Continue Reading

Uncategorized

PR55α-controlled PP2A Inhibits p16 Expression and Blocks Cellular Senescence Induction

“Our results show that PR55α specifically reduces p16 expression […]” Credit: 2024 Palanivel et al. “Our results show that PR55α specifically…

Published

on

“Our results show that PR55α specifically reduces p16 expression […]”

Credit: 2024 Palanivel et al.

“Our results show that PR55α specifically reduces p16 expression […]”

BUFFALO, NY- March 19, 2024 – A new research paper was published in Aging (listed by MEDLINE/PubMed as “Aging (Albany NY)” and “Aging-US” by Web of Science) Volume 16, Issue 5, entitled, “PR55α-controlled protein phosphatase 2A inhibits p16 expression and blocks cellular senescence induction by γ-irradiation.”

Cellular senescence is a permanent cell cycle arrest that can be triggered by both internal and external genotoxic stressors, such as telomere dysfunction and DNA damage. The execution of senescence is mainly by two pathways, p16/RB and p53/p21, which lead to CDK4/6 inhibition and RB activation to block cell cycle progression. While the regulation of p53/p21 signaling in response to DNA damage and other insults is well-defined, the regulation of the p16/RB pathway in response to various stressors remains poorly understood. 

In this new study, researchers Chitra Palanivel, Lepakshe S. V. Madduri, Ashley L. Hein, Christopher B. Jenkins, Brendan T. Graff, Alison L. Camero, Sumin Zhou, Charles A. Enke, Michel M. Ouellette, and Ying Yan from the University of Nebraska Medical Center report a novel function of PR55α, a regulatory subunit of PP2A Ser/Thr phosphatase, as a potent inhibitor of p16 expression and senescence induction by ionizing radiation (IR), such as γ-rays. 

“During natural aging, there is a gradual accumulation of p16-expressing senescent cells in tissues [76]. To investigate the significance of PR55α in this up-regulation of p16, we compared levels of the p16 and PR55α proteins in a panel of normal tissue specimens derived from young (≤43 y/o) and old (≥68 y/o) donors.”

The results show that ectopic PR55α expression in normal pancreatic cells inhibits p16 transcription, increases RB phosphorylation, and blocks IR-induced senescence. Conversely, PR55α-knockdown by shRNA in pancreatic cancer cells elevates p16 transcription, reduces RB phosphorylation, and triggers senescence induction after IR. Furthermore, this PR55α function in the regulation of p16 and senescence is p53-independent because it was unaffected by the mutational status of p53. Moreover, PR55α only affects p16 expression but not p14 (ARF) expression, which is also transcribed from the same CDKN2A locus but from an alternative promoter. In normal human tissues, levels of p16 and PR55α proteins were inversely correlated and mutually exclusive. 

“Collectively, these results describe a novel function of PR55α/PP2A in blocking p16/RB signaling and IR-induced cellular senescence.”
 

Read the full paper: DOI: https://doi.org/10.18632/aging.205619 

Corresponding Authors: Michel M. Ouellette, Ying Yan

Corresponding Emails: mouellet@unmc.edu, yyan@unmc.edu

Keywords: p16, p14, CDKN2A locus, p53, RB, PR55α, PP2A, γ-irradiation

Click here to sign up for free Altmetric alerts about this article.

 

About Aging:

Aging publishes research papers in all fields of aging research including but not limited, aging from yeast to mammals, cellular senescence, age-related diseases such as cancer and Alzheimer’s diseases and their prevention and treatment, anti-aging strategies and drug development and especially the role of signal transduction pathways such as mTOR in aging and potential approaches to modulate these signaling pathways to extend lifespan. The journal aims to promote treatment of age-related diseases by slowing down aging, validation of anti-aging drugs by treating age-related diseases, prevention of cancer by inhibiting aging. Cancer and COVID-19 are age-related diseases.

Aging is indexed by PubMed/Medline (abbreviated as “Aging (Albany NY)”), PubMed Central, Web of Science: Science Citation Index Expanded (abbreviated as “Aging‐US” and listed in the Cell Biology and Geriatrics & Gerontology categories), Scopus (abbreviated as “Aging” and listed in the Cell Biology and Aging categories), Biological Abstracts, BIOSIS Previews, EMBASE, META (Chan Zuckerberg Initiative) (2018-2022), and Dimensions (Digital Science).

Please visit our website at www.Aging-US.com​​ and connect with us:

  • Facebook
  • X, formerly Twitter
  • Instagram
  • YouTube
  • LinkedIn
  • Reddit
  • Pinterest
  • Spotify, and available wherever you listen to podcasts

 

Click here to subscribe to Aging publication updates.

For media inquiries, please contact media@impactjournals.com.

 

Aging (Aging-US) Journal Office

6666 E. Quaker Str., Suite 1B

Orchard Park, NY 14127

Phone: 1-800-922-0957, option 1

###


Read More

Continue Reading

Trending