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Project teams humans and AI to scan social media posts to aid in disaster response

Credit: Virginia Tech When a disaster strikes, social media can be helpful in alerting the public quickly. Social media posts can also offer useful information for emergency response and decision making. Given the immense amount of data in social media…

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Credit: Virginia Tech

When a disaster strikes, social media can be helpful in alerting the public quickly. Social media posts can also offer useful information for emergency response and decision making.

Given the immense amount of data in social media posts, only some of which may be important to emergency managers, researchers are using artificial intelligence, or AI, to make the process more efficient. Such computer systems use a process called machine learning, in which the computers are “trained” by humans, who help identify the characteristics of relevant posts in different situations.

Virginia Tech professor Chris Zobel is part of a multidisciplinary project that seeks to involve community members in working with expert systems to help uncover disaster-related risks posted on social media. The project team recently won a $50,000 grant from the National Science Foundation to fund initial work on the project.

Besides Zobel, a professor of business information technology in the Pamplin College of Business, project participants are researchers from the University of Texas at Austin, Brigham Young University, and George Mason University, as well as members of Maryland’s Montgomery County Community Emergency Response Team (CERT).

The group has demonstrated the potential of its “human-AI teaming” approach in work on social media posts related to COVID-19 risks and attitudes in the metro Washington, D.C., region. It hopes to show the wider applicability of its approach in providing situational awareness for emergency management and disaster response.

Situational awareness “is an understanding of what is happening and where it is happening during a crisis,” Zobel explained. “The idea is that when individuals or groups tweet about what they are seeing and experiencing in different locations in the surrounding area — whether it’s about a large gathering of people without masks, rising flood waters, or a large tree leaning over a road due to strong winds during a hurricane — emergency managers can use this information to understand what is happening in specific places and respond to the situation more effectively.”

The task of sifting through millions of posts for useful material would be daunting if not for computers. “Because so many people use social media, there is a lot of data to dig through,” Zobel said. “Furthermore, because most people aren’t necessarily just tweeting about the crisis, you have to actively search through this data for the subset of information that is actually relevant.

“This is why artificial intelligence is needed — a computer can do this large-scale searching through all the data much more quickly and effectively than a human can. But, the machine needs to be trained — it needs to learn what to search for — to do this correctly.”

Zobel said humans are thus used as part of machine learning, the process by which computers develop the ability to recognize patterns and correctly classify new information. “Machine learning is a form of artificial intelligence in that it replicates the process that humans go through to learn things.”

In the human-AI teaming project, trained humans would review the tweets (the project is focusing only on Twitter for now), categorizing them for relevance and the type of information they contain.

“This can be particularly effective,” Zobel said, “if the humans are local experts who can understand the context of the messages and assess their true relevance, like the CERT members we are working with.”

This expert classification of the messages is then fed to a computer algorithm, which iteratively learns to recognize the patterns inherent in them that make them relevant, he said. “The idea is ultimately to enable the trained AI system to analyze large numbers of new posts in real time and to identify whether they are relevant and how they should be classified.”

When the computer becomes an expert system, it can take the place of a human expert and store such knowledge as: “If we see a tweet with these particular characteristics, then most likely it is indicating that someone needs help,” Zobel said. “This information can then be provided to emergency managers to give them a very focused view about what is actually happening and where, as the crisis evolves.”

The group’s project brings together such disciplines as computer science and social science and such specialty areas as human-computer interaction, crisis informatics, and disaster operations. It draws on its members’ expertise on such topics as how people use social media in crises, how teams use complex technologies in disasters, and how volunteers can be motivated.

One of the project’s goals is to show that its human-AI team approach can help reinforce community resilience. “My role is to look at how the extra knowledge from social media can be used to enable emergency managers and their communities to become increasingly more resilient,” said Zobel, whose primary research interests are disaster operations management, humanitarian supply chains, supply chain resilience, and sustainability and environmental decision making.

Disaster resilience, he said, is the ability to prepare and plan for, absorb, recover from, and more successfully adapt to adverse events. “My research focuses on quantifying how much resilience, and what type of resilience, is exhibited by different organizations in different disaster situations, in order to understand how that resilience can be improved. Having access to more and better information about what is going on can help with various aspects of preparing for, resisting, and recovering from a disaster.”

Zobel would be tackling two key questions: What is needed to implement such a system in a CERT organization teaming up with volunteers to identify actionable data from social media? Within this process, how can the human-technology interaction be facilitated effectively?

He noted that the NSF award, part of its Civic Innovation Challenge, will be used for planning efforts “to convene a series of focus groups to assess the feasibility of working with different CERT organizations to implement the approach and to evaluate the receptiveness of emergency managers and government organizations to the idea.”

The team plans to pursue another grant from the NSF for the next stage of its work, to show the effectiveness of its approach and to further demonstrate that it can be used for other types of disasters and communities across the United States.

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Media Contact
Sookhan Ho
sookhan@vt.edu

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https://vtnews.vt.edu/articles/2021/04/pamplin-zobel-cert

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Pharma industry reputation remains steady at a ‘new normal’ after Covid, Harris Poll finds

The pharma industry is hanging on to reputation gains notched during the Covid-19 pandemic. Positive perception of the pharma industry is steady at 45%…

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The pharma industry is hanging on to reputation gains notched during the Covid-19 pandemic. Positive perception of the pharma industry is steady at 45% of US respondents in 2023, according to the latest Harris Poll data. That’s exactly the same as the previous year.

Pharma’s highest point was in February 2021 — as Covid vaccines began to roll out — with a 62% positive US perception, and helping the industry land at an average 55% positive sentiment at the end of the year in Harris’ 2021 annual assessment of industries. The pharma industry’s reputation hit its most recent low at 32% in 2019, but it had hovered around 30% for more than a decade prior.

Rob Jekielek

“Pharma has sustained a lot of the gains, now basically one and half times higher than pre-Covid,” said Harris Poll managing director Rob Jekielek. “There is a question mark around how sustained it will be, but right now it feels like a new normal.”

The Harris survey spans 11 global markets and covers 13 industries. Pharma perception is even better abroad, with an average 58% of respondents notching favorable sentiments in 2023, just a slight slip from 60% in each of the two previous years.

Pharma’s solid global reputation puts it in the middle of the pack among international industries, ranking higher than government at 37% positive, insurance at 48%, financial services at 51% and health insurance at 52%. Pharma ranks just behind automotive (62%), manufacturing (63%) and consumer products (63%), although it lags behind leading industries like tech at 75% positive in the first spot, followed by grocery at 67%.

The bright spotlight on the pharma industry during Covid vaccine and drug development boosted its reputation, but Jekielek said there’s maybe an argument to be made that pharma is continuing to develop innovative drugs outside that spotlight.

“When you look at pharma reputation during Covid, you have clear sense of a very dynamic industry working very quickly and getting therapies and products to market. If you’re looking at things happening now, you could argue that pharma still probably doesn’t get enough credit for its advances, for example, in oncology treatments,” he said.

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Spread & Containment

I created a ‘cosy game’ – and learned how they can change players’ lives

Cosy, personal games, as I discovered, can change the lives of the people who make them and those who play them.

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Cosy games exploded in popularity during the pandemic. Takoyaki Tech/Shutterstock

The COVID pandemic transformed our lives in ways many of us are still experiencing, four years later. One of these changes was the significant uptake in gaming as a hobby, chief among them being “cosy games” like Animal Crossing: New Horizons (2020).

Players sought comfort in these wholesome virtual worlds, many of which allowed them to socialise from the safety of their homes. Cosy games, with their comforting atmospheres, absence of winning or losing, simple gameplay, and often heartwarming storylines provided a perfect entry point for a new hobby. They also offered predictability and certainty at a time when there wasn’t much to go around.

Cosy games are often made by small, independent developers. “Indie games” have long been evangelised as the purest form of game development – something anyone can do, given enough perseverance. This means they can provide an entry point for creators who hadn’t made games before, but were nevertheless interested in it, enabling a new array of diverse voices and stories to be heard.

In May 2020, near the start of the pandemic, the small poetry game A Solitary Spacecraft, which was about its developer’s experience of their first few months in lockdown, was lauded as particularly poignant. Such games showcase a potential angle for effective cosy game development: a personal one.

Personal themes are often explored through cosy games. For instance, Chicory and Venba (both released in 2023) tackle difficult topics like depression and immigration, despite their gorgeous aesthetics. This showcases the diversity of experiences on display within the medium.

However, as the world emerges from the pandemic’s shadow, the games industry is facing significant challenges. Economic downturns and acquisitions have caused large layoffs across the sector.

Historically, restructurings like these, or discontent with working conditions, have led talented laid-off developers to create their own companies and explore indie development. In the wake of the pandemic and the cosy game boom, these developers may have more personal stories to tell.

Making my own cosy game

I developed my own cosy and personal game during the pandemic and quickly discovered that creating these games in a post-lockdown landscape is no mean feat.

What We Take With Us (2023) merges reality and gameplay across various digital formats: a website, a Discord server that housed an online alternate reality game and a physical escape room. I created the game during the pandemic as a way to reflect on my journey through it, told through the videos of game character Ana Kirlitz.

The trailer for my game, What We Take With Us.

Players would follow in Ana’s footsteps by completing a series of ten tasks in their real-world space, all centred on improving wellbeing – something I and many others desperately needed during the pandemic.

But creating What We Take With Us was far from straightforward. There were pandemic hurdles like creating a physical space for an escape room amid social distancing guidelines. And, of course, the emotional difficulties of wrestling with my pandemic journey through the game’s narrative.

The release fared poorly, and the game only garnered a small player base – a problem emblematic of the modern games industry.

These struggles were starkly contrasted by the feedback I received from players who played the game, however.

This is a crucial lesson for indie developers: the creator’s journey and the player’s experience are often worlds apart. Cosy, personal games, as I discovered, can change the lives of those who play them, no matter how few they reach. They can fundamentally change the way we think about games, allow us to reconnect with old friends, or even inspire us to change careers – all real player stories.

Lessons in cosy game development

I learned so much about how cosy game development can be made more sustainable for creators navigating the precarious post-lockdown landscape. This is my advice for other creators.

First, collaboration is key. Even though many cosy or personal games (like Stardew Valley) are made by solo creators, having a team can help share the often emotional load. Making games can be taxing, so practising self-care and establishing team-wide support protocols is crucial. Share your successes and failures with other developers and players. Fostering a supportive community is key to success in the indie game landscape.

Second, remember that your game, however personal, is a product – not a reflection of you or your team. Making this distinction will help you manage expectations and cope with feedback.

Third, while deeply considering your audience may seem antithetical to personal projects, your game will ultimately be played by others. Understanding them will help you make better games.

The pandemic reignited the interest in cosy games, but subsequent industry-wide troubles may change games, and the way we make them, forever. Understanding how we make game creation more sustainable in a post-lockdown, post-layoff world is critical for developers and players alike.

For developers, it’s a reminder that their stories, no matter how harrowing, can still meaningfully connect with people. For players, it’s an invitation to embrace the potential for games to tell such stories, fostering empathy and understanding in a world that greatly needs it.


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Adam Jerrett does not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and has disclosed no relevant affiliations beyond their academic appointment.

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The SNF Institute for Global Infectious Disease Research announces new advisory board

From identifying the influenza virus that caused the pandemic of 1918 to developing vaccines against pneumococcal pneumonia and bacterial meningitis in…

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From identifying the influenza virus that caused the pandemic of 1918 to developing vaccines against pneumococcal pneumonia and bacterial meningitis in the 1970s, combating infectious disease has a rich history at Rockefeller. That tradition continues as the Stavros Niarchos Foundation Institute for Global Infectious Disease Research at Rockefeller University (SNFiRU) caps a successful first year with the establishment of a new advisory board.

Credit: Lori Chertoff/The Rockefeller University

From identifying the influenza virus that caused the pandemic of 1918 to developing vaccines against pneumococcal pneumonia and bacterial meningitis in the 1970s, combating infectious disease has a rich history at Rockefeller. That tradition continues as the Stavros Niarchos Foundation Institute for Global Infectious Disease Research at Rockefeller University (SNFiRU) caps a successful first year with the establishment of a new advisory board.

This international advisory board was created in part to give guidance on how to best use SNFiRU’s resources, as well as bring forward innovative ideas concerning new avenues of research, public education, community engagement, and partnership projects.

SNFiRU was established to strengthen readiness for and response to future health crises, building on the scientific advances and international collaborations forged in the context of the COVID-19 pandemic. Launched with a $75 million grant from the Stavros Niarchos Foundation (SNF) as part of its Global Health Initiative (GHI), the institute provides a framework for international scientific collaboration to foster research innovations and turn them into practical health benefits.

SNFiRU’s mission is to better understand the agents that cause infectious disease and to lower barriers to treatment and prevention globally. To speed this work, the institute launched numerous initiatives in its inaugural year. For instance, SNFiRU awarded 31 research projects in 29 different Rockefeller laboratories for over $5 million to help get collaborative new research efforts off the ground. SNFiRU also supports the Rockefeller University Hospital, where clinical studies are conducted, and brought on board its first physician-scientist through Rockefeller’s Clinical Scholars program. “One of the surprises was the scope of interest from Rockefeller scientists in using their talents to tackle important infectious disease problems,” says Charles M. Rice, Maurice R. and Corinne P. Greenberg Professor in Virology at Rockefeller and director of SNFiRU. “The research topics range from the biology of infectious agents to the dynamics of the immune response to pathogens, and also include a number of infectious disease-adjacent studies.”

In the past 12 months, SNFiRU often brought together scientists studying different aspects of infectious disease as a way to spur new collaborations. In addition to hosting its first annual day-long symposium, SNFiRU initiated a Young Scientist Forum for students and post-doctoral fellows to meet regularly, facilitating cross-laboratory thinking. A bimonthly seminar series has also been established on campus.

Another aim of SNFiRU is to develop relationships with community-based organizations, as well as design and participate in community-engaged research, with a focus on low-income and minority communities. To that end, SNFiRU is helping develop a research project on Chagas disease, a tropical parasitic infection prevalent in Latin America that can cause congestive heart failure and gastrointestinal complications if left untreated. The project will bring together clinicians practicing at health centers in New York, Florida, Texas, and California and basic scientists from multiple institutions to help the communities that are most impacted.

“The SNFiRU international advisory board convenes globally recognized leaders with distinguished biomedical expertise, unrivalled experience in pandemic preparedness and response, and a shared commitment to translating scientific advancements into equitably distributed benefits in real-world settings,” says SNF Co-President Andreas Dracopoulos. “The advisory board will advance the institute’s indispensable mission, which SNF is proud to support as a key part of our Global Health Initiative, and we look forward to seeing breakthroughs in the lab drive better outcomes in lives around the globe.”

The new advisory board will hold its first meeting on April 11th, 2024, following the second annual SNF Institute for Global Infectious Disease Research Symposium at Rockefeller.

Its members are: Rafi Ahmed of Emory University School of Medicine, Cori Bargmann of The Rockefeller University, Yasmin Belkaid of the Pasteur Institute, Anthony S. Fauci, the former director of the National Institute of Allergy and Infectious Diseases, Peter Hotez of Baylor College of Medicine and Texas Children’s Hospital Center for Vaccine Development, Esper Kallas of of the Butantan Institute, Sharon Lewin of the University of Melbourne Doherty Institue, Carl Nathan of Weill Cornell Medicine, Rino Rappuoli of Fondazione Biotecnopolo di Siena and University of Siena, and Herbert “Skip” Virgin of Washington University School of Medicine and UT Southwestern Medical Center.


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