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INSPIRED REPORTS FIRST QUARTER 2022 RESULTS

INSPIRED REPORTS FIRST QUARTER 2022 RESULTS
PR Newswire
NEW YORK, May 10, 2022

First Quarter Revenue increased 166% to $60.6 million from $22.8 million in prior year Full recovery in Gaming and Leisure Revenue, as business returned to pre-COVID-19 …

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INSPIRED REPORTS FIRST QUARTER 2022 RESULTS

PR Newswire

  • First Quarter Revenue increased 166% to $60.6 million from $22.8 million in prior year
  • Full recovery in Gaming and Leisure Revenue, as business returned to pre-COVID-19 levels
  • Virtual Sports Revenue increased 84% year-over-year for a record quarter
  • First Quarter Net Income increased to $1.5 million from a Net Loss of $16.7 million in prior year
  • First Quarter Adjusted EBITDA1 increased 418% to $20.1 million from $3.9 million in prior year
  • Based on long-term outlook of the Company, board of directors approves $25 million share repurchase program
  • Significant online market expansion with Interactive launching in Connecticut (first quarter) and both Interactive and Virtual Sports launching in Ontario (second quarter)
  • Secured 720-Unit Valor™ terminal order in Canada

NEW YORK, May 10, 2022 /PRNewswire/ -- Inspired Entertainment, Inc. ("Inspired" or the "Company") (NASDAQ: INSE), a leading B2B provider of gaming content, systems and solutions, today reported unaudited financial results for the three-month period ended March 31, 2022. The results reflect a strong start to the year, supported by the recovery in the Gaming and Leisure segments and the growth in the Company's aggregate online business.

  • Total Revenue increased 166% to $60.6 million in the three months ended March 31, 2022, on a reported basis2, compared to $22.8 million in the prior-year period when the Company's worldwide land-based businesses were almost entirely closed due to the COVID-19 global pandemic ("COVID-19 Closures").
  • Gaming Revenue increased 123% year-over-year to $24.1 million and Leisure Revenue increased to $19.6 million, from $0.5 million in the prior year, as recurring revenues returned to pre-COVID-19 performance levels and Leisure benefited from an extended holiday season.
  • Virtual Sports Revenue increased 84% year-over-year to a record $11.6 million, as retail customers returned for the whole period and Online Virtual Sports delivered a 54% increase.
  • Interactive Revenue growth was impacted in the quarter by a re-deployment of resources to new market launches. Following these launches and new content introductions toward the end of the quarter, growth trends resumed in the second quarter to date.
  • Net Income improved to $1.5 million in first quarter 2022, or $0.06 per basic share and $0.05 per diluted share, from a net loss of $16.7 million, or $(0.74) per basic and diluted share, in the prior-year period.
  • Adjusted EBITDA increased 418% to $20.1 million in first quarter 2022 from $3.9 million in the prior-year period.
  • Adjusted EBITDA Margin1 improved to 33% in first quarter 2022 compared to 17% in first quarter 2021.

 

Summary of Consolidated First Quarter 2022 Financial Results (unaudited) 



 

Three Months



Functional



Ended


Currency

Currency



March 31

Change

Movement

Growth



20223

20213

(%)

2022

(%)

(In $ millions, except per share figures)







GAAP Measures:







Revenue


$     60.6

$      22.8

166%

$     (1.7)

173%

Net operating income (loss)


$       6.9

$     (12.2)

     NM2

$     (0.2)

   NM2

Net income (loss)


$       1.5

$     (16.7)

    NM2

$      2.9

  NM2

Net income (loss) per basic share


$     0.06

$     (0.74)

    NM2



Net income (loss) per diluted share


$     0.05

$    ( 0.74)

    NM2



Non-GAAP Financial Measures1:







Adjusted EBITDA


$     20.1

$        3.9

418%

$     (0.5)

430%








1Reconciliation to GAAP shown below.

2Percentage change is not meaningful.

3 Results included payments from UK Licensed Betting Operator ("LBO") customers related to our contractual revenue share
of their value-added tax ("VAT") rebate. VAT-related revenue and income was $0.9 million for the three months ended March
31, 2022 and $3.1 million for the three months ended March 31, 2021.

"We have had a strong start to the year, generating year-over-year revenue growth across our business units, while also laying the groundwork for the long-term growth and profitability of our business," said Lorne Weil, Executive Chairman of Inspired. "Our Gaming and Leisure results were particularly strong, demonstrating the full recovery of our land-based customers, as Gaming recurring revenues returned to pre-COVID-19 levels and Leisure benefited from an extended holiday season. Our Virtual Sports experienced a record quarter with an impressive 54% year-over-year increase in Online Virtuals on difficult comparatives."    

Weil continued, "We continue to be encouraged by the trends and demand in our online and land-based businesses and remain extremely excited about our North American strategic growth initiatives. In the first quarter, we laid the groundwork to launch iGaming and Virtual Sports in multiple new markets, including Connecticut (first quarter) and Ontario (second quarter). While this focus resulted in a slight delay in new content introductions, we believe this investment will lay the foundation for significant future growth, beginning in the current quarter as content has resumed its previous pace of introduction and we have seen a corresponding impact on results. Our Virtual Sports business continues to establish record performance with retail venues returning to operation and online well ahead of a year ago, as Ontario is proving to be our best North American market to date for Virtual Sports. The North American online market remains a tremendous opportunity for Inspired, and we expect to continue to progress on the same growth trajectory with the continued addition of new customers and markets in the second half of the year. In addition, our Valor™ terminal consistently impresses in North America as was evident in our recent 720-unit Valor terminal award from Western Canada Lottery Corporation."

"We are pleased with the overall progress of our business and are confident in our long-term growth prospects. Our higher margin Virtual Sports and Interactive segments delivered 48% of our combined segment Adjusted EBITDA3, in a strong retail quarter, and we believe this will continue to be a tremendous driver of revenue growth, margin expansion and asset utilization. With our enlarged digital business, growing position in North America and our ongoing focus on delivering superior content, we believe our business remains in good standing for the future," Weil concluded.

Summary of First Quarter 2022 Segment Financial Results (unaudited)



Revenue




Adjusted EBITDA1




Adjusted EBITDA Margin1


(In $ millions)


Q1 20223


Q1 20213


%


Q1 20223


Q1 20213


%


Q1 20223


Q1 20213


Segments


















Interactive


$5.3


$5.2


2%


$2.9


$3.4


(15%)


54%


65%


Virtual Sports


11.6


6.3


84%


9.4


4.9


90%


81%


78%


Leisure


19.6


0.5


  NM2


2.5


(3.4)


    NM2


13%


NM2


Gaming (ex VAT)3


23.2


7.7


202%


9.9


0.1


   NM2


43%


1%


Corporate


-


-


-


(5.5)


(4.2)


(30%)


-


-


   Total Company

   (ex VAT)3


$59.6


$19.7


203%


$19.2


$0.8


NM2


32%


4%


Gaming VAT3


0.9


3.1


(70%)


0.9


3.1


(70%)


100%


99%


    Total Company     

    (including VAT)3


$60.6


$22.8


166%


$20.1


$3.9


418%


33%


17%


1 Reconciliation to US GAAP shown below


2 Percentage change is not meaningful


3 VAT-related revenue and income was $0.9 million for the three months ended March 31, 2022 and $3.1 million for the three months ended March 31, 2021.


Stewart Baker, Executive Vice President and Chief Financial Officer, stated, "Based on the long-term outlook of the Company, along with the strength of our balance sheet, today our board of directors has approved a share repurchase program that will allow us to opportunistically buy back up to $25 million of our common stock at the same time as we continue to invest in the growth of our business. We believe we are in a strong financial position, and this repurchase authorization could provide an attractive return on capital.  We will continue to be disciplined in our approach to capital deployment, while also focused on executing on our strategic plan to deliver profitable growth, increase cash flows and maximize shareholder value."

Recent Highlights (as of May 10, 2022)

Corporate

  • Share Repurchase Program – The Inspired board of directors today approved a share repurchase program to purchase up to $25 million of our common stock.  Under the program, Inspired may purchase shares on a discretionary basis from time to time through open market purchases, privately negotiated transactions or other means, including through Rule 10b5-1 trading plans under the Securities Exchange Act of 1934, as amended. The timing and amount of future repurchases will be subject to the discretion of Inspired based on market conditions and other opportunities that Inspired may have for the use or investment of its cash balances. The share repurchase program does not obligate the Company to repurchase any specific number of shares and it may be modified, suspended or terminated at any time by the board of directors without prior notice.

Interactive

  • New Customers – Interactive content was launched with eight new operator brands during first quarter 2022, including Superbet in Romania, DraftKings in Connecticut, Goldbet in Italy and Rush Street in Michigan.
  • New Jurisdictions – In first quarter 2022, our Interactive games went live with DraftKings in Connecticut. Subsequent to the end of the quarter, we launched our Interactive content in Ontario and are now live with eight operator brands. Ontario is Canada's largest province with a population of 14 million people, which is more substantial than any of Inspired's North American jurisdictions.
  • New Content – Eight new games were launched during first quarter 2022 across the estate, including Reel LinKing™ and Gold Cash Big Spins, which went live late in the quarter and should have a strong impact in second quarter 2022.

Virtual Sports

  • Retail and Online Virtual Sports Agreements – During first quarter 2022, Inspired signed a contract with Scientific Games for content to be licensed to the Netherlands Lottery, as well as new contracts with Goldbet in Italy, Playport in Minnesota, Kansas and Wisconsin and Leisure Sports in Sri Lanka. Contract term extensions were signed with Sisal in Italy, Niké, spol. S r.o in Slovakia and a license for new territories with Kaizen Gaming. Entain signed an extension to add multiple new channels of Virtual Sports, including Women's Soccer, to Ladbrokes and Coral brands.
  • Online Virtual Plug & Play™ ("VPP") Launches – During first quarter 2022, Inspired launched VPP with Napoleon in Belgium and Mozzartbet in Serbia.
  • New Products – Sisal launched Multi-Stream Matchday™ in Italy, which is a new product that allows eight simultaneous soccer games to be streamed at the same time.
  • New Retail Deployment – Fortuna expanded their self-service betting terminals (SSBT) into Croatia with an initial 200 units in January 2022 and another 1,000 to follow in the year.

Gaming

  • 36 Valor™ Sales in Illinois – This sale of 36 units brings total Valor terminal sales in Illinois since launch to 764. The Company has commitments to sell 61 additional units in Illinois in second quarter 2022.
  • 720 Valor Sales to WCLC – Subsequent to the end of the quarter, Inspired secured its second machine order from Western Canada Lottery Corporation for a further 720 Valor™ terminals expected to be delivered in fourth quarter 2022. This sale of 720 units brings total terminal sales in Saskatchewan to 820.
  • $0.9 Million Payment on VAT Tax Rebate Inspired received $0.9 million from one of our customers during first quarter 2022 related to our contractual revenue share of the customer's UK VAT rebate. In the prior-year period, Inspired received $3.1 million in VAT-related revenue and income.
  • Addition of Dominican Republic Lottery System – The Company's newly acquired lottery systems contract in the Dominican Republic generated $1.3 million of revenue in first quarter 2022.

Leisure

  • New Pubs Content – Centurion™, Gold Cash Freespins™ and Party Time Pub Addition™ were deployed across the pub estate during first quarter 2022, demonstrating the commitment to leverage Inspired's successful game portfolio for the pub sector.
  • Holiday Parks – During first quarter 2022, we added five new parks to our holiday parks portfolio and benefited from some parks opening early for the February half-term school holiday.

Overview of First Quarter 2022 Results Versus First Quarter 2021 on a Reported Basis

Total Revenue increased 166% year-over-year to $60.6 million in the three months ended March 31, 2022, on a reported basis, compared to $22.8 million in the prior-year period reflecting the strong recovery in the Gaming and Leisure segments following customers' retail venues reopening after COVID-19 lockdowns and continued growth in the Virtual Sports segment.  This was partly offset by $1.7 million in currency movements.

Interactive Revenue grew 2% year-over-year to $5.3 million. Growth was impacted in first quarter 2022 by a re-deployment of resources to new market launches. Following these launches and new content introductions toward the end of the quarter, growth trends resumed in the second quarter to date. Over the two-year period, Interactive revenue increased 149% from $2.1 million in first quarter 2020.  Interactive segment operating income was $2.1 million, primarily due to the increase in cost of sales and third-party platform provider costs as well as an increase in SG&A expenses driven by the investment in the segment to help drive revenues.  Interactive Adjusted EBITDA was $2.9 million, down from $3.4 million in the prior-year period, and an increase of 291% from first quarter 2020 Adjusted EBITDA of $0.7 million

Virtual Sports Revenue increased to a record $11.6 million in first quarter 2022, from $6.3 million in the prior-year period, primarily due to a $3.0 million increase in Online Virtuals, driven by growth from existing customers, and an increase in recurring Retail Virtuals of $2.4 million due to retail venues being open for the whole of the period compared to the prior-year period. Virtual Sports Segment Operating Income was $8.7 million, which compares favorably to $3.7 million in first quarter 2021 primarily due to the increase in revenue, partly offset by the increase in Cost of Sales and SG&A expenses driven by increased staff costs, as staff returned from furlough, and technology costs driven by the growth of Online Virtuals. Virtual Sports Adjusted EBITDA increased to $9.4 million from $4.9 million in first quarter 2021. 

Gaming Service Revenue increased $15.5 million year-over-year due to Inspired's retail recurring revenues returning to pre-COVID performance levels in first quarter 2022 and the addition of the Company's newly acquired lottery systems contract in the Dominican Republic ($1.3 million), partly offset by a $2.2 million decrease in VAT-related revenue.  Gaming Product Revenue decreased by $2.2 million driven by $1.7 million of Valor terminal sales in Canada in the prior-year period and $0.5 million of lower sales in Italy. Gaming Segment Net Income for first quarter 2022 increased to $6.7 million from a loss of $3.6 million in the prior-year period due to an increase in service revenue, a $2.0 million decrease in depreciation and amortization from software being fully amortized and a $0.9 million gain from the sale of part of the Italian VLT operations. This was partly offset by an increase in Cost of Sales of $2.9 million and an increase of $2.7 million in SG&A as all staff returned from furlough. Gaming Adjusted EBITDA increased to $10.8 million from $3.2 million in first quarter 2021. 

Leisure Revenue increased to $19.6 million in first quarter 2022 from $0.5 million in first quarter 2021 when all customers' retail venues were closed.  Revenue from pubs, holiday parks and motorway services was higher as a result of increased travel within the UK, which we believe resulted in (i) a significant number of holiday park locations opening early for the February half-term school holiday and (ii) increasing volume of road transport, which lead to a strong first quarter for our MSA segments. Revenue generated in first quarter 2022 from holiday park customers was $3.3 million, MSA customers was $4.3 million and pub customers was $9.3 million. There was no revenue from these segments in the prior-year period. Digitization of the pub estate has continued with further digital machines placed in the quarter taking digital penetration to 79%. Leisure Segment Operating Loss improved to $1.4 million from a loss of $7.7 million. Leisure Adjusted EBITDA improved to $2.5 million from a loss of $3.4 million in first quarter 2021.

Total Company Selling, General and Administrative expenses increased to $29.6 million from $15.2 million in the prior-year period. This $14.4 million increase was driven by all staff returning from furlough and return to full pay for the whole period ($12.2 million), partly offset by higher labor capitalization ($1.7 million), which increased for the same reasons, and favorable currency movements of $0.7 million.

Net Income during the quarter increased to $1.5 million compared to a net loss of $16.7 million in the prior-year period primarily due to the increase in net operating income ($19.1 million), the change in fair value of warrant liability in the prior-year period ($3.0 million) and a decrease in net interest expense ($2.1 million). 

Total Company Net Cash Provided by Operating Activities Less Capital Expenditures during the quarter was an outflow of $5.8 million, due to increased inventory levels and higher spend on property and equipment and capital software. This was an improvement from an outflow of $6.8 million in the prior-year period.

Non-GAAP Financial Measures

We use certain non-GAAP financial measures, including EBITDA and Adjusted EBITDA, to analyze our operating performance. We use these financial measures to manage our business on a day-to-day basis. We believe that these measures are also commonly used in our industry to measure performance. For these reasons, we believe that these non-GAAP financial measures provide expanded insight into our business, in addition to standard U.S. GAAP financial measures. There are no specific rules or regulations for defining and using non-GAAP financial measures, and as a result the measures we use may not be comparable to measures used by other companies, even if they have similar labels. The presentation of non-GAAP financial information should not be considered in isolation from, or as a substitute for, or superior to, financial information prepared and presented in accordance with U.S. GAAP. You should consider our non-GAAP financial measures in conjunction with our U.S. GAAP financial measures.

We define our non-GAAP financial measures as follows:

EBITDA is defined as net loss excluding depreciation and amortization, interest expense, interest income and income tax expense.

Adjusted EBITDA is defined as net loss excluding depreciation and amortization, interest expense, interest income and income tax expense, and other additional exclusions and adjustments. Such additional excluded amounts include stock-based compensation U.S. GAAP charges where the associated liability is expected to be settled in stock, and changes in the value of earnout liabilities and income and expenditure in relation to legacy portions of the business (being those portions where trading no longer occurs) including closed defined benefit pension schemes. Additional adjustments are made for items considered outside the normal course of business, including (1) restructuring costs, which include charges attributable to employee severance, management changes, restructuring, dual running costs, costs related to facility closures and integration costs, (2) merger and acquisition costs and (3) gains or losses not in the ordinary course of business. This does not include any adjustments related to COVID-19.

We believe Adjusted EBITDA, when considered along with other performance measures, is a particularly useful performance measure, because it focuses on certain operating drivers of the business, including sales growth, operating costs, selling and administrative expense and other operating income and expense. We believe Adjusted EBITDA can provide a more complete understanding of our operating results and the trends to which we are subject, and an enhanced overall understanding of our financial performance and prospects for the future. Adjusted EBITDA is not intended to be a measure of liquidity or cash flows from operations or a measure comparable to net income or loss, because it does not take into account certain aspects of our operating performance (for example, it excludes non-recurring gains and losses which are not deemed to be a normal part of underlying business activities). Our use of Adjusted EBITDA may not be comparable to the use by other companies of similarly termed measures. Management compensates for these limitations by using Adjusted EBITDA as only one of several measures for evaluating our operating performance. In addition, capital expenditures, which affect depreciation and amortization, interest expense, and income tax benefit (expense), are evaluated separately by management.

Functional Currency at Constant rate. Currency impacts shown have been calculated as the current-period average GBP:USD rate less the equivalent average rate in the prior period, multiplied by the current period amount in our functional currency (GBP). The remaining difference, referred to as functional currency at constant rate, is calculated as the difference in our functional currency, multiplied by the prior-period average GBP: USD rate, as a proxy for functional currency at constant rate movement.

Currency Movement represents the difference between the results in our reporting currency (USD) and the results on a functional currency at constant rate basis.

Reconciliations from net loss, as shown in our Consolidated Statements of Operations and Comprehensive Loss, to Adjusted EBITDA are shown below.

Conference Call and Webcast

Inspired management will host a conference call and simultaneous webcast at 8:00 a.m. ET /1:00 p.m. UK on Wednesday, May 11, 2022 to discuss the Company's financial results and general business trends.

Telephone: The dial-in number to access the call live is 1-844-746-0725 (US) or 1-412-317-5264 (International). Participants should ask to be joined into the Inspired Entertainment call. 

Webcast: A live audio-only webcast of the call can be accessed through the "Events and Presentations" page of the Company's website at www.inseinc.com under the Investors link. Please follow the registration prompts.

Replay of the call: A telephone replay of the call will be available one hour after the conclusion of the call until May 18, 2022 by dialing 1-877-344-7529 (US) or 1-412-317-0088 (International), via replay access code 9945461. A replay of the webcast will also be available on the Company's website at www.inseinc.com.

About Inspired Entertainment, Inc.

Inspired offers an expanding portfolio of content, technology, hardware and services for regulated gaming, betting, lottery, social and leisure operators across retail and mobile channels around the world. The Company's gaming, virtual sports, interactive and leisure products appeal to a wide variety of players, creating new opportunities for operators to grow their revenue. The Company operates in approximately 35 jurisdictions worldwide, supplying gaming systems with associated terminals and content for approximately 50,000 gaming machines located in betting shops, pubs, gaming halls and other route operations; virtual sports products through more than 32,000 retail venues and various online websites; interactive games for 170+ websites; and a variety of amusement entertainment solutions with a total installed base of more than 16,000 terminals.  Additional information can be found at www.inseinc.com.

Forward-Looking Statements

This news release contains "forward-looking statements" within the meaning of the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995, including, but not limited to, statements regarding our ability to bring certain of our products to customers in the various markets in which we operate and execute on our strategic plan, statements regarding expectations with respect to potential new customers and statements regarding our anticipated financial performance. Forward-looking statements may be identified by the use of words such as "anticipate," "believe," "continue," "expect," "estimate," "plan," "will," "would" and "project" and other similar expressions that indicate future events or trends or are not statements of historical matters. These statements are based on Inspired management's current expectations and beliefs, as well as a number of assumptions concerning future events.

Forward-looking statements are subject to known and unknown risks, uncertainties, assumptions and other important factors, many of which are outside of Inspired's control and all of which could cause actual results to differ materially from the results discussed in the forward-looking statements. Accordingly, forward-looking statements should not be relied upon as representing Inspired's views as of any subsequent date. You are advised to review carefully the "Risk Factors" section of Inspired's annual report on Form 10-K for the fiscal year ended December 31, 2021, which is available, free of charge, on the U.S. Securities and Exchange Commission's website at www.sec.gov.  Inspired does not undertake any obligation to update forward-looking statements to reflect events or circumstances after the date they were made, whether as a result of new information, future events or otherwise, except as required by law.  

Contact:
For Investors
IR@inseinc.com
+1 646 565-6938

For Press and Sales
inspiredsales@inseinc.com


1 "Adjusted EBITDA" and "Adjusted EBITDA Margin" are non-GAAP financial measures defined below under "Non-GAAP Financial Measures" and reconciled to the most directly comparable GAAP measures in the accompanying supplemental table.  Adjusted EBITDA Margin is calculated as a percent of Revenue.
2 Reported income statement results assume GBP:USD exchange rate was 1.34 for the three months ended March 31, 2022 and GBP 1.38: USD 1.00 for the three months ended March 31, 2021.
3 Includes segment level Adjusted EBITDA (Interactive + Virtual Sports + Leisure + Gaming) and excludes Corporate.

 

INSPIRED ENTERTAINMENT, INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED BALANCE SHEETS

(in millions, except share data)











March 31,
2022



December 31,
2021




(Unaudited)





Assets









Cash


$

40.8



$

47.8


Accounts receivable, net



33.0




31.7


Inventory, net



28.9




16.9


Prepaid expenses and other current assets



28.6




29.7


Corporate tax and other current taxes receivable



0.6




0.3


Total current assets



131.9




126.4











Property and equipment, net



48.5




50.9


Software development costs, net



36.1




35.6


Other acquired intangible assets subject to amortization, net



17.2




18.9


Goodwill



80.7




82.7


Operating lease right of use asset



9.3




10.1


Other assets



8.5




7.1


Total assets


$

332.2



$

331.7











Liabilities and Stockholders' Deficit









Current liabilities









Accounts payable


$

24.3



$

20.8


Accrued expenses



38.1




32.6


Corporate tax and other current taxes payable



5.3




12.3


Deferred revenue, current



7.2




7.7


Operating lease liabilities



3.0




3.3


Other current liabilities



4.0




3.9


Current portion of finance lease liabilities



0.8




0.9


Total current liabilities



82.7




81.5











Long-term debt



302.2




309.0


Finance lease liabilities, net of current portion



1.9




1.9


Deferred revenue, net of current portion



6.4




6.8


Operating lease liabilities



6.9




7.4


Other long-term liabilities



2.6




3.1


Total liabilities



402.7




409.7











Commitments and contingencies


















Stockholders' deficit









Preferred stock; $0.0001 par value; 1,000,000 shares authorized







Common stock; $0.0001 par value; 49,000,000 shares authorized; 26,880,622
shares and 26,433,562 shares issued and outstanding at March 31, 2022 and
December 31, 2021, respectively







Additional paid in capital



375.0




372.3


Accumulated other comprehensive income



47.1




43.8


Accumulated deficit



(492.6)




(494.1)


Total stockholders' deficit



(70.5)




(78.0)


Total liabilities and stockholders' deficit


$

332.2



$

331.7


 

INSPIRED ENTERTAINMENT, INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME (LOSS)

(in millions, except share data)

(Unaudited)








Three Months Ended

March 31,




2022



2021


Revenue:









Service


$

57.0



$

17.1


Product sales



3.6




5.7


Total revenue



60.6




22.8











Cost of sales, excluding depreciation and amortization:









Cost of service



(11.8)




(2.1)


Cost of product sales



(2.1)




(3.2)


Selling, general and administrative expenses



(29.6)




(15.2)


Acquisition and integration related transaction expenses



(0.1)




(1.4)


Depreciation and amortization



(10.1)




(13.1)


Net operating income (loss)



6.9




(12.2)











Other expense









Interest expense, net



(6.5)




(8.6)


Change in fair value of warrant liability






(3.0)


Gain on disposal of business



0.9





Other finance income (expense)



0.3




6.4











Total other expense, net



(5.3)




(5.2)











Net income (loss) before income taxes



1.6




(17.4)


Income tax benefit (expense)



(0.1)




0.7


Net income (loss)



1.5




(16.7)











Other comprehensive income (loss):









Foreign currency translation gain (loss)



2.4




(1.1)


Change in fair value of hedging instrument






0.6


Reclassification of loss on hedging instrument to comprehensive income



0.2




0.5


Actuarial gains on pension plan



0.7




4.6


        Other comprehensive income



3.3




4.6











Comprehensive income (loss)


$

4.8



$

(12.1)











Net income (loss) per common share – basic


$

0.06



$

(0.74)


Net income (loss) per common share - diluted


$

0.05




(0.74)











Weighted average number of shares outstanding during the period – basic



26,850,326




22,584,609


Weighted average number of shares outstanding during the period – diluted



29,294,973




22,584,609


Supplemental disclosure of stock-based compensation expense









Stock-based compensation included in:









Selling, general and administrative expenses


$

(2.8)



$

(1.4)


 

INSPIRED ENTERTAINMENT, INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

(in millions) (Unaudited)








Three Months Ended
March 31,




2022



2021


Cash flows from operating activities:









Net income (loss)


$

1.5



$

(16.7)


Adjustments to reconcile net loss to net cash provided by operating activities:









Depreciation and amortization



10.1




13.1


Amortization of right of use asset



0.7




0.6


Stock-based compensation expense



2.8




1.4


Unrealized transactional currency gain/loss on senior bank debt






(6.1)


Change in fair value of warrant liability






3.0


Reclassification of loss on hedging instrument to comprehensive income



0.2




0.2


Non-cash interest expense relating to senior debt



0.4




1.3


Changes in assets and liabilities:









Accounts receivable



(2.1)




6.7


Inventory



(11.9)




0.7


Prepaid expenses and other assets



0.9




4.3


Corporate tax and other current taxes payable



(7.2)




(8.6)


Accounts payable



4.3




3.0


Deferred revenues and customer prepayment



(0.3)




(4.5)


Accrued expenses



7.1




0.4


Operating lease liabilities



(0.7)




(0.7)


Other long-term liabilities



(0.7)




0.1


Net cash provided by (used in) operating activities



5.1




(2.0)











Cash flows from investing activities:









Purchases of property and equipment



(5.2)




(2.0)


Acquisition of subsidiary company assets



(0.6)





Purchases of capital software



(5.1)




(2.8)


Net cash used in investing activities



(10.9)




(4.8)











Cash flows from financing activities:









Repayments of finance leases



(0.1)




(0.2)


Net cash used in financing activities



(0.1)




(0.2)











Effect of exchange rate changes on cash



(1.1)




1.1


Net decrease in cash



(7.0)




(5.9)


Cash, beginning of period



47.8




47.1


Cash, end of period


$

40.8



$

41.2











Supplemental cash flow disclosures









Cash paid during the period for interest


$

0.2



$

6.8


Cash paid during the period for income taxes


$



$


Cash paid during the period for operating leases


$

0.9



$

0.3











Supplemental disclosure of noncash investing and financing activities









Property and equipment acquired through finance lease


$



$

1.3


Property and equipment transferred to inventory


$

0.6



$


 

INSPIRED ENTERTAINMENT, INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED STATEMENT OF OPERATIONS

RECONCILIATION OF NON-GAAP FINANCIAL MEASURES 

(Unaudited)








For the Three-Month
Period ended




Unaudited



Unaudited




Mar 31,



Mar 31,


(In millions)


2022



2021


Net income (loss)


$

1.5



$

(16.7)


Items Relating to Discontinued Activities:









Pension charges



0.1




0.2











Items outside the normal course of business:









Acquisition and integration related transaction expenses



0.1




1.4











Stock-based compensation expense



2.8




1.4











Depreciation and amortization



10.1




13.1


Interest Expense net



6.5




8.6


Change in fair value of warrant liability



-




3.0


Other finance expenses / (income)



(0.3)




(6.4)


Income tax



0.1




(0.7)


Adjusted EBITDA


$

20.1



$

3.9











Adjusted EBITDA


£

15.0



£

2.8











Exchange Rate - $ to £



1.34




1.37


 

ADJUSTED EBITDA RECONCILIATION BY SEGMENT

(Unaudited)


Three Months Ended March 31, 2022




Gaming



Virtual

Sports



Interactive



Leisure



Corporate



 Total


      (In millions)




















   Net gain (loss)


$

6.7



$

8.7



$

2.1



$

(1.4)



$

(14.5)



$

1.5


   Items Relating to Discontinued Activities

























      Pension charges















0.1




0.1



























   Items outside the normal course of business:

























      Acquisition and integration related transaction expenses















0.1




0.1



























 Stock-based compensation expense



0.3




0.1




0.1




0.2




2.1




2.8


   Depreciation and amortization



4.6




0.6




0.7




3.7




0.5




10.1


 Interest expense, net















6.5




6.5


 Profit on disposal of trade and assets



(0.9)
















(0.9)


 Other finance expenses / (income)















(0.3)




(0.3)


 Income tax















0.1




0.1


   Adjusted EBITDA


$

10.8



$

9.4



$

2.9



$

2.5



$

(5.5)



$

20.1



























   Adjusted EBITDA


£

8.1



£

7.0



£

2.2



£

1.9



£

(4.1)



£

15.0



























   Exchange rate - $ to £























1.34


 

Three Months Ended March 31, 2021




Gaming



Virtual

Sports



Interactive



Leisure



Corporate



 Total


   (In millions)




















Net gain (loss)


$

(3.6)



$

3.7



$

2.6



$

(7.7)



$

(11.7)



$

(16.7)


Items Relating to Discontinued Activities

























    Pension charges















0.2




0.2



























Items outside the normal course of business:

























    Acquisition and integration related transaction expenses















1.4




1.4



























 Stock-based compensation expense



0.2




0.1




0.1




0.1




0.9




1.4



























Depreciation and amortization



6.6




1.1




0.7




4.2




0.5




13.1


Interest expense, net















8.6




8.6


Change in fair value of warrant liability















3.0




3.0


Other finance expenses (income)















(6.4)




(6.4)


Income tax















(0.7)




(0.7)


Adjusted EBITDA


$

3.2



$

4.9



$

3.4



$

(3.4)



$

(4.2)



$

3.9



























Adjusted EBITDA


£

2.3



£

3.6



£

2.5



£

(2.5)



£

(3.1)



£

2.8



























Exchange rate - $ to £























1.37


 

INSPIRED ENTERTAINMENT, INC. SEGMENT PERFORMANCE

(Unaudited)


Three Months Ended March 31, 2022





Gaming



Virtual

Sports



Interactive



Leisure



Corporate

Functions



Total




(in millions)


Revenue:



















Service


$

21.1



$

11.6



$

5.3



$

19.0



$



$

57.0


Product sales



3.0










0.6







3.6


Total revenue



24.1




11.6




5.3




19.6







60.6


Cost of sales, excluding depreciation and amortization:

























Cost of service



(4.7)




(0.6)




(1.0)




(5.5)







(11.8)


Cost of product sales



(1.8)










(0.3)







(2.1)


Selling, general and administrative expenses



(6.8)




(1.6)




(1.4)




(11.3)




(5.7)




(26.8)


Stock-based compensation expense



(0.3)




(0.1)




(0.1)




(0.2)




(2.1)




(2.8)


Acquisition and integration related transaction expenses



(0.1)
















(0.1)


Depreciation and amortization



(4.6)




(0.6)




(0.7)




(3.7)




(0.5)




(10.1)


Segment operating income (loss)



5. 8




8.7




2.1




(1.4)




(8.3)




6.9



























Net operating income






















$

6.9



























Total capital expenditures for the three months ended March 31, 2022


$

3.4



$

0.9



$

1.2



$

4.0



$

1.2



$

10.7


 

Three Months Ended March 31, 2021





Gaming



Virtual

Sports



Interactive



Leisure



Corporate

Functions



Total




(in millions)


     Revenue:



















     Service


$

5.6



$

6.3



$

5.2



$



$



$

17.1


     Product sales



5.2










0.5







5.7


     Total revenue



10.8




6.3




5.2




0.5







22.8


   Cost of sales, excluding depreciation and amortization:

























     Cost of service



(0.6)




(0.3)




(0.8)




(0.4)







(2.1)


     Cost of product sales



(2.9)










(0.3)







(3.2)


  Selling, general and administrative expenses



(4.1)




(1.1)




(1.0)




(3.2)




(4.4)




(13.8)


  Stock-based compensation expense



(0.2)




(0.1)




(0.1)




(0.1)




(0.9)




(1.4)


  Acquisition and integration related transaction expenses















(1.4)




(1.4)


     Depreciation and amortization



(6.6)




(1.1)




(0.7)




(4.2)




(0.5)




(13.1)


        Segment operating income (loss)



(3.6)




3.7




2.6




(7.7)




(7.2)




(12.2)



























               Net operating income






















$

(12.2)



























  Total capital expenditures for the three months ended March 31, 2021


$

1.2



$

0.8



$

0.9



$

3.1



$

0.2



$

6.2


 

Scheduled Online Virtual Sports and Interactive Total Revenue






Three Months Ended






31-Mar


Change


(In millions of GBP)


2022


2021


%


Online Revenue








Total Revenue £'m - Online Virtuals


£6.3


£3.9


61%


Total Revenue £'m – Interactive


£3.9


£3.8


5%


Total Revenue £'m – Online Virtuals and Interactive


£10.2


£7.7


32%










in millions of USD


$13.7


$10.7


29%










Exchange Rate - $ to £


1.34


1.38




View original content to download multimedia:https://www.prnewswire.com/news-releases/inspired-reports-first-quarter-2022-results-301544400.html

SOURCE Inspired Entertainment, Inc.

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Are Voters Recoiling Against Disorder?

Are Voters Recoiling Against Disorder?

Authored by Michael Barone via The Epoch Times (emphasis ours),

The headlines coming out of the Super…

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Are Voters Recoiling Against Disorder?

Authored by Michael Barone via The Epoch Times (emphasis ours),

The headlines coming out of the Super Tuesday primaries have got it right. Barring cataclysmic changes, Donald Trump and Joe Biden will be the Republican and Democratic nominees for president in 2024.

(Left) President Joe Biden delivers remarks on canceling student debt at Culver City Julian Dixon Library in Culver City, Calif., on Feb. 21, 2024. (Right) Republican presidential candidate and former U.S. President Donald Trump stands on stage during a campaign event at Big League Dreams Las Vegas in Las Vegas, Nev., on Jan. 27, 2024. (Mario Tama/Getty Images; David Becker/Getty Images)

With Nikki Haley’s withdrawal, there will be no more significantly contested primaries or caucuses—the earliest both parties’ races have been over since something like the current primary-dominated system was put in place in 1972.

The primary results have spotlighted some of both nominees’ weaknesses.

Donald Trump lost high-income, high-educated constituencies, including the entire metro area—aka the Swamp. Many but by no means all Haley votes there were cast by Biden Democrats. Mr. Trump can’t afford to lose too many of the others in target states like Pennsylvania and Michigan.

Majorities and large minorities of voters in overwhelmingly Latino counties in Texas’s Rio Grande Valley and some in Houston voted against Joe Biden, and even more against Senate nominee Rep. Colin Allred (D-Texas).

Returns from Hispanic precincts in New Hampshire and Massachusetts show the same thing. Mr. Biden can’t afford to lose too many Latino votes in target states like Arizona and Georgia.

When Mr. Trump rode down that escalator in 2015, commentators assumed he’d repel Latinos. Instead, Latino voters nationally, and especially the closest eyewitnesses of Biden’s open-border policy, have been trending heavily Republican.

High-income liberal Democrats may sport lawn signs proclaiming, “In this house, we believe ... no human is illegal.” The logical consequence of that belief is an open border. But modest-income folks in border counties know that flows of illegal immigrants result in disorder, disease, and crime.

There is plenty of impatience with increased disorder in election returns below the presidential level. Consider Los Angeles County, America’s largest county, with nearly 10 million people, more people than 40 of the 50 states. It voted 71 percent for Mr. Biden in 2020.

Current returns show county District Attorney George Gascon winning only 21 percent of the vote in the nonpartisan primary. He’ll apparently face Republican Nathan Hochman, a critic of his liberal policies, in November.

Gascon, elected after the May 2020 death of counterfeit-passing suspect George Floyd in Minneapolis, is one of many county prosecutors supported by billionaire George Soros. His policies include not charging juveniles as adults, not seeking higher penalties for gang membership or use of firearms, and bringing fewer misdemeanor cases.

The predictable result has been increased car thefts, burglaries, and personal robberies. Some 120 assistant district attorneys have left the office, and there’s a backlog of 10,000 unprosecuted cases.

More than a dozen other Soros-backed and similarly liberal prosecutors have faced strong opposition or have left office.

St. Louis prosecutor Kim Gardner resigned last May amid lawsuits seeking her removal, Milwaukee’s John Chisholm retired in January, and Baltimore’s Marilyn Mosby was defeated in July 2022 and convicted of perjury in September 2023. Last November, Loudoun County, Virginia, voters (62 percent Biden) ousted liberal Buta Biberaj, who declined to prosecute a transgender student for assault, and in June 2022 voters in San Francisco (85 percent Biden) recalled famed radical Chesa Boudin.

Similarly, this Tuesday, voters in San Francisco passed ballot measures strengthening police powers and requiring treatment of drug-addicted welfare recipients.

In retrospect, it appears the Floyd video, appearing after three months of COVID-19 confinement, sparked a frenzied, even crazed reaction, especially among the highly educated and articulate. One fatal incident was seen as proof that America’s “systemic racism” was worse than ever and that police forces should be defunded and perhaps abolished.

2020 was “the year America went crazy,” I wrote in January 2021, a year in which police funding was actually cut by Democrats in New York, Los Angeles, San Francisco, Seattle, and Denver. A year in which young New York Times (NYT) staffers claimed they were endangered by the publication of Sen. Tom Cotton’s (R-Ark.) opinion article advocating calling in military forces if necessary to stop rioting, as had been done in Detroit in 1967 and Los Angeles in 1992. A craven NYT publisher even fired the editorial page editor for running the article.

Evidence of visible and tangible discontent with increasing violence and its consequences—barren and locked shelves in Manhattan chain drugstores, skyrocketing carjackings in Washington, D.C.—is as unmistakable in polls and election results as it is in daily life in large metropolitan areas. Maybe 2024 will turn out to be the year even liberal America stopped acting crazy.

Chaos and disorder work against incumbents, as they did in 1968 when Democrats saw their party’s popular vote fall from 61 percent to 43 percent.

Views expressed in this article are opinions of the author and do not necessarily reflect the views of The Epoch Times or ZeroHedge.

Tyler Durden Sat, 03/09/2024 - 23:20

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Veterans Affairs Kept COVID-19 Vaccine Mandate In Place Without Evidence

Veterans Affairs Kept COVID-19 Vaccine Mandate In Place Without Evidence

Authored by Zachary Stieber via The Epoch Times (emphasis ours),

The…

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Veterans Affairs Kept COVID-19 Vaccine Mandate In Place Without Evidence

Authored by Zachary Stieber via The Epoch Times (emphasis ours),

The U.S. Department of Veterans Affairs (VA) reviewed no data when deciding in 2023 to keep its COVID-19 vaccine mandate in place.

Doses of a COVID-19 vaccine in Washington in a file image. (Jacquelyn Martin/Pool/AFP via Getty Images)

VA Secretary Denis McDonough said on May 1, 2023, that the end of many other federal mandates “will not impact current policies at the Department of Veterans Affairs.”

He said the mandate was remaining for VA health care personnel “to ensure the safety of veterans and our colleagues.”

Mr. McDonough did not cite any studies or other data. A VA spokesperson declined to provide any data that was reviewed when deciding not to rescind the mandate. The Epoch Times submitted a Freedom of Information Act for “all documents outlining which data was relied upon when establishing the mandate when deciding to keep the mandate in place.”

The agency searched for such data and did not find any.

The VA does not even attempt to justify its policies with science, because it can’t,” Leslie Manookian, president and founder of the Health Freedom Defense Fund, told The Epoch Times.

“The VA just trusts that the process and cost of challenging its unfounded policies is so onerous, most people are dissuaded from even trying,” she added.

The VA’s mandate remains in place to this day.

The VA’s website claims that vaccines “help protect you from getting severe illness” and “offer good protection against most COVID-19 variants,” pointing in part to observational data from the U.S. Centers for Disease Control and Prevention (CDC) that estimate the vaccines provide poor protection against symptomatic infection and transient shielding against hospitalization.

There have also been increasing concerns among outside scientists about confirmed side effects like heart inflammation—the VA hid a safety signal it detected for the inflammation—and possible side effects such as tinnitus, which shift the benefit-risk calculus.

President Joe Biden imposed a slate of COVID-19 vaccine mandates in 2021. The VA was the first federal agency to implement a mandate.

President Biden rescinded the mandates in May 2023, citing a drop in COVID-19 cases and hospitalizations. His administration maintains the choice to require vaccines was the right one and saved lives.

“Our administration’s vaccination requirements helped ensure the safety of workers in critical workforces including those in the healthcare and education sectors, protecting themselves and the populations they serve, and strengthening their ability to provide services without disruptions to operations,” the White House said.

Some experts said requiring vaccination meant many younger people were forced to get a vaccine despite the risks potentially outweighing the benefits, leaving fewer doses for older adults.

By mandating the vaccines to younger people and those with natural immunity from having had COVID, older people in the U.S. and other countries did not have access to them, and many people might have died because of that,” Martin Kulldorff, a professor of medicine on leave from Harvard Medical School, told The Epoch Times previously.

The VA was one of just a handful of agencies to keep its mandate in place following the removal of many federal mandates.

“At this time, the vaccine requirement will remain in effect for VA health care personnel, including VA psychologists, pharmacists, social workers, nursing assistants, physical therapists, respiratory therapists, peer specialists, medical support assistants, engineers, housekeepers, and other clinical, administrative, and infrastructure support employees,” Mr. McDonough wrote to VA employees at the time.

This also includes VA volunteers and contractors. Effectively, this means that any Veterans Health Administration (VHA) employee, volunteer, or contractor who works in VHA facilities, visits VHA facilities, or provides direct care to those we serve will still be subject to the vaccine requirement at this time,” he said. “We continue to monitor and discuss this requirement, and we will provide more information about the vaccination requirements for VA health care employees soon. As always, we will process requests for vaccination exceptions in accordance with applicable laws, regulations, and policies.”

The version of the shots cleared in the fall of 2022, and available through the fall of 2023, did not have any clinical trial data supporting them.

A new version was approved in the fall of 2023 because there were indications that the shots not only offered temporary protection but also that the level of protection was lower than what was observed during earlier stages of the pandemic.

Ms. Manookian, whose group has challenged several of the federal mandates, said that the mandate “illustrates the dangers of the administrative state and how these federal agencies have become a law unto themselves.”

Tyler Durden Sat, 03/09/2024 - 22:10

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The Coming Of The Police State In America

The Coming Of The Police State In America

Authored by Jeffrey Tucker via The Epoch Times,

The National Guard and the State Police are now…

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The Coming Of The Police State In America

Authored by Jeffrey Tucker via The Epoch Times,

The National Guard and the State Police are now patrolling the New York City subway system in an attempt to do something about the explosion of crime. As part of this, there are bag checks and new surveillance of all passengers. No legislation, no debate, just an edict from the mayor.

Many citizens who rely on this system for transportation might welcome this. It’s a city of strict gun control, and no one knows for sure if they have the right to defend themselves. Merchants have been harassed and even arrested for trying to stop looting and pillaging in their own shops.

The message has been sent: Only the police can do this job. Whether they do it or not is another matter.

Things on the subway system have gotten crazy. If you know it well, you can manage to travel safely, but visitors to the city who take the wrong train at the wrong time are taking grave risks.

In actual fact, it’s guaranteed that this will only end in confiscating knives and other things that people carry in order to protect themselves while leaving the actual criminals even more free to prey on citizens.

The law-abiding will suffer and the criminals will grow more numerous. It will not end well.

When you step back from the details, what we have is the dawning of a genuine police state in the United States. It only starts in New York City. Where is the Guard going to be deployed next? Anywhere is possible.

If the crime is bad enough, citizens will welcome it. It must have been this way in most times and places that when the police state arrives, the people cheer.

We will all have our own stories of how this came to be. Some might begin with the passage of the Patriot Act and the establishment of the Department of Homeland Security in 2001. Some will focus on gun control and the taking away of citizens’ rights to defend themselves.

My own version of events is closer in time. It began four years ago this month with lockdowns. That’s what shattered the capacity of civil society to function in the United States. Everything that has happened since follows like one domino tumbling after another.

It goes like this:

1) lockdown,

2) loss of moral compass and spreading of loneliness and nihilism,

3) rioting resulting from citizen frustration, 4) police absent because of ideological hectoring,

5) a rise in uncontrolled immigration/refugees,

6) an epidemic of ill health from substance abuse and otherwise,

7) businesses flee the city

8) cities fall into decay, and that results in

9) more surveillance and police state.

The 10th stage is the sacking of liberty and civilization itself.

It doesn’t fall out this way at every point in history, but this seems like a solid outline of what happened in this case. Four years is a very short period of time to see all of this unfold. But it is a fact that New York City was more-or-less civilized only four years ago. No one could have predicted that it would come to this so quickly.

But once the lockdowns happened, all bets were off. Here we had a policy that most directly trampled on all freedoms that we had taken for granted. Schools, businesses, and churches were slammed shut, with various levels of enforcement. The entire workforce was divided between essential and nonessential, and there was widespread confusion about who precisely was in charge of designating and enforcing this.

It felt like martial law at the time, as if all normal civilian law had been displaced by something else. That something had to do with public health, but there was clearly more going on, because suddenly our social media posts were censored and we were being asked to do things that made no sense, such as mask up for a virus that evaded mask protection and walk in only one direction in grocery aisles.

Vast amounts of the white-collar workforce stayed home—and their kids, too—until it became too much to bear. The city became a ghost town. Most U.S. cities were the same.

As the months of disaster rolled on, the captives were let out of their houses for the summer in order to protest racism but no other reason. As a way of excusing this, the same public health authorities said that racism was a virus as bad as COVID-19, so therefore it was permitted.

The protests had turned to riots in many cities, and the police were being defunded and discouraged to do anything about the problem. Citizens watched in horror as downtowns burned and drug-crazed freaks took over whole sections of cities. It was like every standard of decency had been zapped out of an entire swath of the population.

Meanwhile, large checks were arriving in people’s bank accounts, defying every normal economic expectation. How could people not be working and get their bank accounts more flush with cash than ever? There was a new law that didn’t even require that people pay rent. How weird was that? Even student loans didn’t need to be paid.

By the fall, recess from lockdown was over and everyone was told to go home again. But this time they had a job to do: They were supposed to vote. Not at the polling places, because going there would only spread germs, or so the media said. When the voting results finally came in, it was the absentee ballots that swung the election in favor of the opposition party that actually wanted more lockdowns and eventually pushed vaccine mandates on the whole population.

The new party in control took note of the large population movements out of cities and states that they controlled. This would have a large effect on voting patterns in the future. But they had a plan. They would open the borders to millions of people in the guise of caring for refugees. These new warm bodies would become voters in time and certainly count on the census when it came time to reapportion political power.

Meanwhile, the native population had begun to swim in ill health from substance abuse, widespread depression, and demoralization, plus vaccine injury. This increased dependency on the very institutions that had caused the problem in the first place: the medical/scientific establishment.

The rise of crime drove the small businesses out of the city. They had barely survived the lockdowns, but they certainly could not survive the crime epidemic. This undermined the tax base of the city and allowed the criminals to take further control.

The same cities became sanctuaries for the waves of migrants sacking the country, and partisan mayors actually used tax dollars to house these invaders in high-end hotels in the name of having compassion for the stranger. Citizens were pushed out to make way for rampaging migrant hordes, as incredible as this seems.

But with that, of course, crime rose ever further, inciting citizen anger and providing a pretext to bring in the police state in the form of the National Guard, now tasked with cracking down on crime in the transportation system.

What’s the next step? It’s probably already here: mass surveillance and censorship, plus ever-expanding police power. This will be accompanied by further population movements, as those with the means to do so flee the city and even the country and leave it for everyone else to suffer.

As I tell the story, all of this seems inevitable. It is not. It could have been stopped at any point. A wise and prudent political leadership could have admitted the error from the beginning and called on the country to rediscover freedom, decency, and the difference between right and wrong. But ego and pride stopped that from happening, and we are left with the consequences.

The government grows ever bigger and civil society ever less capable of managing itself in large urban centers. Disaster is unfolding in real time, mitigated only by a rising stock market and a financial system that has yet to fall apart completely.

Are we at the middle stages of total collapse, or at the point where the population and people in leadership positions wise up and decide to put an end to the downward slide? It’s hard to know. But this much we do know: There is a growing pocket of resistance out there that is fed up and refuses to sit by and watch this great country be sacked and taken over by everything it was set up to prevent.

Tyler Durden Sat, 03/09/2024 - 16:20

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